My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Clone Balloon
Giant Snowball
Minion Horde Hog Rider Skeleton Army Clone Witch Balloon
Zap
Minion Horde Skeleton Army Clone Witch Balloon
Barbarian Barrel
Valkyrie Skeleton Army Clone Witch Electro Wizard
The Log
Hog Rider Skeleton Army Clone Witch
Earthquake
Hog Rider Skeleton Army Clone Witch
Arrows
Minion Horde Skeleton Army Clone Witch
Royal Delivery
Minion Horde Valkyrie Hog Rider Skeleton Army Clone Witch Balloon Electro Wizard
Fireball
Minion Horde Hog Rider Skeleton Army Clone Witch Balloon Electro Wizard
Poison
Minion Horde Skeleton Army Clone Witch Balloon Electro Wizard
Lightning
Valkyrie Witch Balloon Electro Wizard
Rocket
Minion Horde Valkyrie Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Valkyrie Hog Rider Electro Wizard Minion Horde Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Clone Valkyrie Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Clone
Valkyrie
Hog Rider Balloon Witch Electro Wizard
Hog Rider
Valkyrie Minion Horde Witch Balloon Electro Wizard
Skeleton Army
Clone
Clone
Skeleton Army Balloon Minion Horde Witch Electro Wizard
Witch
Valkyrie Hog Rider Clone
Balloon
Valkyrie Clone Hog Rider Electro Wizard
Electro Wizard
Valkyrie Hog Rider Clone Balloon

Defense Synergies 0 4

Minion Horde
Valkyrie
Witch Electro Wizard
Hog Rider
Skeleton Army
Electro Wizard
Clone
Witch
Valkyrie Electro Wizard
Balloon
Electro Wizard
Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Electro Wizard
Minion Horde Skeleton Army Valkyrie Witch Electro Wizard
Minion Horde Skeleton Army Witch Valkyrie Electro Wizard
Minion Horde Skeleton Army Witch Valkyrie Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Minion Horde Electro Wizard Witch
Valkyrie Electro Wizard
Minion Horde Witch Skeleton Army
Skeleton Army Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Skeleton Army Witch Electro Wizard
Minion Horde Witch Electro Wizard
Minion Horde Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Minion Horde Witch Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Electro Wizard
Minion Horde Valkyrie Skeleton Army Witch Electro Wizard
Minion Horde Valkyrie Skeleton Army Witch Electro Wizard
Valkyrie Witch Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Minion Horde Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Electro Wizard
Electro Wizard Valkyrie
Skeleton Army Minion Horde Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Minion Horde Electro Wizard
Minion Horde Valkyrie Skeleton Army Witch
Minion Horde Witch Electro Wizard
Skeleton Army Minion Horde Valkyrie Witch Electro Wizard
Minion Horde Valkyrie Skeleton Army
Minion Horde Electro Wizard Valkyrie Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Valkyrie Witch
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Minion Horde Valkyrie Witch
Minion Horde Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Minion Horde Valkyrie
Valkyrie Minion Horde Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Electro Wizard
Minion Horde
Valkyrie
Minion Horde Valkyrie
Minion Horde Witch
Minion Horde Witch
Minion Horde Electro Wizard
Minion Horde Valkyrie Electro Wizard
Minion Horde
Minion Horde Witch
Minion Horde
Minion Horde
Electro Wizard
Valkyrie Witch
Minion Horde
Minion Horde
Valkyrie Witch
Minion Horde Witch
Witch Electro Wizard
Witch
Minion Horde Witch Electro Wizard
Electro Wizard Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde Electro Wizard
Minion Horde
Minion Horde Electro Wizard Skeleton Army Witch
Witch Electro Wizard
Minion Horde Valkyrie Electro Wizard
Minion Horde
Minion Horde Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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