My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Witch
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Elixir Golem Valkyrie Skeleton Army Witch Executioner
The Log
Elixir Golem Skeleton Army Witch
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Elixir Golem Valkyrie Skeleton Army Witch Executioner
Fireball
Minion Horde Elixir Golem Skeleton Army Witch Executioner
Poison
Minion Horde Elixir Golem Skeleton Army Witch Executioner
Lightning
Valkyrie Witch Executioner
Rocket
Minion Horde Valkyrie Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Skeleton Army Valkyrie Minion Horde Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Elixir Golem Skeleton Army Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Mirror
Elixir Golem
Mirror Witch Executioner
Valkyrie
Witch Executioner
Mirror
Minion Horde Elixir Golem Skeleton Army
Skeleton Army
Mirror
Witch
Elixir Golem Valkyrie Mega Knight
Executioner
Elixir Golem Valkyrie Mega Knight
Mega Knight
Minion Horde Witch Executioner

Defense Synergies 2 8

Minion Horde
Mirror
Elixir Golem
Valkyrie
Mirror Witch Executioner
Mirror
Minion Horde Skeleton Army Valkyrie Executioner Mega Knight
Skeleton Army
Mirror Executioner
Witch
Valkyrie Mega Knight
Executioner
Valkyrie Mirror Skeleton Army Mega Knight
Mega Knight
Mirror Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Executioner
Minion Horde Skeleton Army Valkyrie Witch Executioner Mega Knight
Minion Horde Skeleton Army Witch Mega Knight Valkyrie Executioner
Minion Horde Skeleton Army Witch Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie Executioner Mega Knight
Minion Horde Witch Executioner
Valkyrie Mega Knight
Minion Horde Witch Skeleton Army
Skeleton Army Minion Horde Valkyrie Mega Knight
Minion Horde Valkyrie Skeleton Army Witch Executioner Mega Knight
Minion Horde Executioner Witch
Minion Horde Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Executioner Mega Knight Minion Horde Witch
Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Mega Knight
Minion Horde Mega Knight Valkyrie Skeleton Army Witch Executioner
Mega Knight Minion Horde Valkyrie Skeleton Army Witch Executioner
Valkyrie Witch Executioner Mega Knight
Valkyrie Skeleton Army Mega Knight Minion Horde Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch
Valkyrie Executioner Mega Knight
Skeleton Army Mega Knight Minion Horde Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Minion Horde
Minion Horde Valkyrie Skeleton Army Witch Executioner Mega Knight
Executioner Minion Horde Witch
Skeleton Army Minion Horde Valkyrie Witch
Mega Knight Minion Horde Valkyrie Skeleton Army
Minion Horde Mega Knight Valkyrie Skeleton Army Witch
Witch Minion Horde Skeleton Army
Mega Knight Minion Horde Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Minion Horde Valkyrie Witch Executioner
Minion Horde Valkyrie Skeleton Army Witch Executioner Mega Knight
Skeleton Army Witch Minion Horde Valkyrie Executioner
Valkyrie Executioner Mega Knight Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Executioner
Minion Horde
Valkyrie
Executioner Minion Horde Valkyrie Mega Knight
Executioner Minion Horde Witch
Minion Horde Witch Executioner
Executioner
Minion Horde
Minion Horde Valkyrie
Executioner
Executioner
Minion Horde
Minion Horde Witch Executioner
Minion Horde Executioner Mega Knight
Minion Horde
Executioner Mega Knight
Valkyrie Witch Mega Knight
Minion Horde Mega Knight
Minion Horde
Valkyrie Witch Executioner Mega Knight
Minion Horde Witch
Witch Executioner
Witch Mega Knight
Minion Horde Witch Executioner
Minion Horde Witch
Minion Horde
Minion Horde Mega Knight
Minion Horde
Minion Horde Mega Knight
Minion Horde Skeleton Army Witch
Witch Executioner
Minion Horde Valkyrie Executioner Mega Knight
Executioner
Minion Horde Executioner Mega Knight
Minion Horde Witch
Witch Executioner
Witch Executioner Mega Knight
Mega Knight

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