My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Magic Archer Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Little Prince
Zap
Minion Horde Skeleton Army Little Prince
Barbarian Barrel
Valkyrie Skeleton Army Electro Wizard Magic Archer Little Prince
The Log
Skeleton Army Little Prince
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army Little Prince
Royal Delivery
Minion Horde Valkyrie Skeleton Army Electro Wizard Magic Archer Little Prince
Fireball
Minion Horde Skeleton Army Electro Wizard Magic Archer Little Prince
Poison
Minion Horde Skeleton Army Electro Wizard Magic Archer Little Prince
Lightning
Valkyrie Electro Wizard Magic Archer Little Prince
Rocket
Minion Horde Valkyrie Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Little Prince Valkyrie Electro Wizard Magic Archer Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Little Prince Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Valkyrie
Electro Wizard Magic Archer Little Prince
Skeleton Army
The Log
Magic Archer Mega Knight Little Prince
Electro Wizard
Valkyrie Magic Archer Mega Knight
Magic Archer
Valkyrie The Log Electro Wizard Mega Knight
Mega Knight
Minion Horde The Log Electro Wizard Magic Archer
Little Prince
Valkyrie The Log

Defense Synergies 0 16

Minion Horde
The Log
Valkyrie
The Log Electro Wizard Magic Archer Little Prince
Skeleton Army
The Log Electro Wizard Magic Archer
The Log
Minion Horde Valkyrie Skeleton Army Electro Wizard Magic Archer Mega Knight Little Prince
Electro Wizard
Valkyrie Skeleton Army The Log Magic Archer Mega Knight Little Prince
Magic Archer
Valkyrie Skeleton Army The Log Electro Wizard Mega Knight
Mega Knight
The Log Electro Wizard Magic Archer
Little Prince
Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie The Log Electro Wizard Magic Archer
Minion Horde Skeleton Army Valkyrie The Log Electro Wizard Mega Knight
Minion Horde Skeleton Army Mega Knight Valkyrie Electro Wizard
Minion Horde Skeleton Army Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Valkyrie Electro Wizard Magic Archer Mega Knight
Minion Horde Electro Wizard Magic Archer Little Prince
Valkyrie The Log Electro Wizard Magic Archer Mega Knight
Minion Horde Skeleton Army
Skeleton Army Minion Horde Valkyrie Electro Wizard Mega Knight Little Prince
Minion Horde Valkyrie Skeleton Army Electro Wizard The Log Magic Archer Mega Knight
Minion Horde Electro Wizard Magic Archer
Minion Horde Skeleton Army Mega Knight Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight Minion Horde The Log Electro Wizard Magic Archer
Skeleton Army Minion Horde Electro Wizard Mega Knight
Minion Horde Skeleton Army The Log Electro Wizard Mega Knight
Minion Horde Mega Knight Valkyrie Skeleton Army Electro Wizard
Mega Knight Minion Horde Valkyrie Skeleton Army The Log Electro Wizard Magic Archer Little Prince
Valkyrie The Log Electro Wizard Magic Archer Mega Knight Little Prince
Electro Wizard
Valkyrie Skeleton Army Mega Knight Minion Horde The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Electro Wizard
Electro Wizard Valkyrie The Log Magic Archer Mega Knight
Skeleton Army Mega Knight Minion Horde Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight Minion Horde The Log Electro Wizard
Minion Horde Valkyrie Skeleton Army Mega Knight
Minion Horde Electro Wizard Magic Archer
Skeleton Army Minion Horde Valkyrie Electro Wizard
Mega Knight Minion Horde Valkyrie Skeleton Army
Minion Horde Electro Wizard Mega Knight Valkyrie Skeleton Army The Log Magic Archer
Minion Horde Skeleton Army
Mega Knight Minion Horde Valkyrie
Skeleton Army Mega Knight Valkyrie The Log Electro Wizard
Skeleton Army Mega Knight Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Magic Archer Mega Knight
Skeleton Army Electro Wizard Minion Horde Valkyrie The Log Magic Archer Little Prince
Valkyrie Mega Knight Minion Horde The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie The Log
The Log Electro Wizard Magic Archer
Minion Horde The Log Magic Archer
Valkyrie The Log
Minion Horde Valkyrie The Log Magic Archer Mega Knight
Minion Horde Magic Archer
Minion Horde The Log Magic Archer
The Log Magic Archer
The Log
Minion Horde Electro Wizard
Minion Horde Valkyrie The Log Electro Wizard Magic Archer
Magic Archer
The Log Magic Archer
Minion Horde Magic Archer
The Log Magic Archer
Minion Horde The Log Magic Archer
Magic Archer Minion Horde The Log Mega Knight
Minion Horde
The Log Electro Wizard Magic Archer Mega Knight
Valkyrie The Log Magic Archer Mega Knight Little Prince
Minion Horde The Log Magic Archer Mega Knight
The Log
Minion Horde The Log
The Log Valkyrie Magic Archer Mega Knight Little Prince
Minion Horde
The Log Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Minion Horde Electro Wizard Magic Archer Little Prince
Electro Wizard Minion Horde
Minion Horde
Minion Horde The Log Magic Archer Mega Knight
Minion Horde Electro Wizard Magic Archer
Minion Horde Mega Knight
The Log Magic Archer
Minion Horde Electro Wizard Skeleton Army Magic Archer
Electro Wizard Magic Archer
The Log
Minion Horde Valkyrie Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Minion Horde Mega Knight
Minion Horde The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Mega Knight Little Prince
Mega Knight

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