My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Baby Dragon Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Ram Rider
Giant Snowball
Minion Horde Goblin Barrel Baby Dragon Lumberjack Ram Rider
Zap
Minion Horde Goblin Barrel Ram Rider
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Lumberjack
The Log
Goblin Barrel Lumberjack Ram Rider
Earthquake
Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Valkyrie Wizard Goblin Barrel Baby Dragon Lumberjack Ram Rider
Fireball
Minion Horde Wizard Goblin Barrel Baby Dragon Lumberjack Ram Rider
Poison
Minion Horde Wizard
Lightning
Valkyrie Wizard Baby Dragon Lumberjack Ram Rider
Rocket
Minion Horde Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Valkyrie Baby Dragon Lumberjack Minion Horde Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Valkyrie Baby Dragon Lumberjack

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Lumberjack
Valkyrie
Goblin Barrel Lumberjack Wizard Baby Dragon Ram Rider
Wizard
Valkyrie Lumberjack Ram Rider Mega Knight
Goblin Barrel
Valkyrie Baby Dragon Lumberjack Ram Rider Mega Knight
Baby Dragon
Valkyrie Goblin Barrel Lumberjack Ram Rider Mega Knight
Lumberjack
Valkyrie Minion Horde Wizard Goblin Barrel Baby Dragon Ram Rider Mega Knight
Ram Rider
Valkyrie Wizard Goblin Barrel Baby Dragon Lumberjack Mega Knight
Mega Knight
Minion Horde Wizard Goblin Barrel Baby Dragon Lumberjack Ram Rider

Defense Synergies 0 8

Minion Horde
Valkyrie
Wizard Baby Dragon Lumberjack
Wizard
Valkyrie Lumberjack Mega Knight
Goblin Barrel
Baby Dragon
Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Baby Dragon Ram Rider
Ram Rider
Lumberjack
Mega Knight
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Baby Dragon Ram Rider
Minion Horde Lumberjack Valkyrie Ram Rider Mega Knight
Minion Horde Lumberjack Ram Rider Mega Knight Valkyrie
Minion Horde Lumberjack Valkyrie Ram Rider Mega Knight
Valkyrie Lumberjack Mega Knight
Valkyrie Baby Dragon Lumberjack Mega Knight
Minion Horde Ram Rider Wizard Baby Dragon
Valkyrie Baby Dragon Ram Rider Mega Knight
Minion Horde Lumberjack
Minion Horde Valkyrie Lumberjack Mega Knight
Minion Horde Valkyrie Wizard Baby Dragon Lumberjack Ram Rider Mega Knight
Minion Horde Wizard Baby Dragon Ram Rider
Minion Horde Lumberjack Mega Knight Valkyrie Wizard Ram Rider
Valkyrie Wizard Mega Knight Minion Horde Baby Dragon Lumberjack
Minion Horde Lumberjack Ram Rider Mega Knight
Minion Horde Lumberjack Ram Rider Mega Knight
Minion Horde Wizard Mega Knight Valkyrie Lumberjack
Mega Knight Minion Horde Valkyrie Wizard Baby Dragon Lumberjack Ram Rider
Valkyrie Wizard Baby Dragon Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Valkyrie Wizard Mega Knight Minion Horde Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight
Valkyrie Wizard Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Valkyrie Ram Rider
Valkyrie Lumberjack Mega Knight Minion Horde Ram Rider
Minion Horde Valkyrie Lumberjack Ram Rider Mega Knight
Wizard Minion Horde Baby Dragon Ram Rider
Minion Horde Valkyrie Lumberjack Ram Rider
Mega Knight Minion Horde Valkyrie Lumberjack
Minion Horde Mega Knight Valkyrie Baby Dragon
Minion Horde
Mega Knight Minion Horde Valkyrie Lumberjack
Mega Knight Valkyrie
Mega Knight Minion Horde Valkyrie Wizard Lumberjack Ram Rider
Wizard Minion Horde Valkyrie Baby Dragon Mega Knight
Minion Horde Valkyrie Baby Dragon Lumberjack
Valkyrie Mega Knight Minion Horde Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon
Baby Dragon Ram Rider
Minion Horde Baby Dragon
Valkyrie
Wizard Minion Horde Valkyrie Baby Dragon Mega Knight
Wizard Minion Horde Baby Dragon Ram Rider
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Minion Horde Lumberjack
Minion Horde Valkyrie Wizard Ram Rider
Wizard Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde Wizard Baby Dragon Mega Knight
Minion Horde
Wizard Baby Dragon Mega Knight
Valkyrie Wizard Baby Dragon Mega Knight
Minion Horde Baby Dragon Mega Knight
Wizard
Minion Horde Baby Dragon
Valkyrie Wizard Baby Dragon Mega Knight
Minion Horde
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Ram Rider Mega Knight
Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde
Wizard Baby Dragon Ram Rider
Minion Horde Valkyrie Wizard Baby Dragon Lumberjack Mega Knight
Wizard Baby Dragon
Minion Horde Mega Knight
Minion Horde Baby Dragon
Baby Dragon Mega Knight

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