My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Dark Prince Prince
Giant Snowball
Minion Horde Guards Witch
Zap
Minion Horde Guards Dark Prince Witch Prince
Barbarian Barrel
Valkyrie Wizard Guards Dark Prince Witch
The Log
Guards Dark Prince Witch Prince
Earthquake
Guards Witch
Arrows
Minion Horde Guards Witch
Royal Delivery
Minion Horde Valkyrie Wizard Guards Dark Prince Witch Prince
Fireball
Minion Horde Wizard Witch
Poison
Minion Horde Wizard Guards Witch
Lightning
Valkyrie Wizard Dark Prince Witch Prince
Rocket
Minion Horde Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Dark Prince Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Valkyrie Dark Prince Minion Horde Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Guards Valkyrie Dark Prince Minion Horde

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Dark Prince Prince
Valkyrie
Prince Wizard Dark Prince Witch
Wizard
Valkyrie Dark Prince Prince Mega Knight
Guards
Dark Prince
Prince Minion Horde Valkyrie Wizard Witch
Witch
Valkyrie Dark Prince Prince Mega Knight
Prince
Valkyrie Dark Prince Mega Knight Minion Horde Wizard Witch
Mega Knight
Minion Horde Prince Wizard Witch

Defense Synergies 0 13

Minion Horde
Valkyrie
Wizard Witch Prince
Wizard
Valkyrie Guards Dark Prince Prince Mega Knight
Guards
Wizard Witch Prince
Dark Prince
Wizard Witch Prince
Witch
Valkyrie Guards Dark Prince Prince Mega Knight
Prince
Valkyrie Wizard Guards Dark Prince Witch
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Valkyrie Dark Prince Witch Prince Mega Knight
Minion Horde Witch Prince Mega Knight Valkyrie Dark Prince
Minion Horde Witch Prince Valkyrie Guards Dark Prince Mega Knight
Valkyrie Dark Prince Prince Mega Knight
Valkyrie Guards Dark Prince Mega Knight
Minion Horde Wizard Witch
Valkyrie Mega Knight
Minion Horde Witch Prince
Guards Minion Horde Valkyrie Dark Prince Prince Mega Knight
Minion Horde Valkyrie Guards Witch Wizard Dark Prince Mega Knight
Minion Horde Wizard Witch
Minion Horde Prince Mega Knight Valkyrie Wizard Guards Dark Prince Witch
Valkyrie Wizard Mega Knight Minion Horde Guards Dark Prince Witch Prince
Minion Horde Prince Mega Knight
Minion Horde Prince Mega Knight
Minion Horde Wizard Mega Knight Valkyrie Dark Prince Witch Prince
Valkyrie Mega Knight Minion Horde Wizard Guards Dark Prince Witch Prince
Valkyrie Wizard Witch Guards Dark Prince Mega Knight
Prince
Valkyrie Wizard Dark Prince Mega Knight Minion Horde Guards Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Dark Prince Witch Prince
Valkyrie Wizard Prince Mega Knight
Guards Mega Knight Minion Horde Valkyrie Dark Prince Witch Prince
Valkyrie Guards Dark Prince Prince Mega Knight Minion Horde
Minion Horde Valkyrie Guards Dark Prince Witch Prince Mega Knight
Wizard Minion Horde Witch
Guards Dark Prince Prince Minion Horde Valkyrie Witch
Mega Knight Minion Horde Valkyrie Dark Prince Prince
Minion Horde Mega Knight Valkyrie Dark Prince Witch Prince
Witch Minion Horde Guards
Mega Knight Minion Horde Valkyrie Guards Dark Prince Witch Prince
Mega Knight Valkyrie Guards Dark Prince Prince
Dark Prince Prince Mega Knight Minion Horde Valkyrie Wizard Guards Witch
Wizard Minion Horde Valkyrie Witch Mega Knight
Guards Witch Minion Horde Valkyrie Dark Prince Prince
Valkyrie Mega Knight Minion Horde Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Guards
Minion Horde
Valkyrie Guards Dark Prince Prince
Wizard Minion Horde Valkyrie Dark Prince Mega Knight
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde Guards Prince
Minion Horde Valkyrie Wizard Dark Prince Prince
Wizard
Minion Horde
Prince
Minion Horde Wizard Witch
Minion Horde Wizard Mega Knight
Minion Horde
Wizard Dark Prince Prince Mega Knight
Valkyrie Wizard Witch Mega Knight
Minion Horde Prince Mega Knight
Wizard
Prince
Minion Horde
Valkyrie Wizard Dark Prince Witch Mega Knight
Minion Horde Witch
Wizard Witch
Wizard Witch Prince Mega Knight
Minion Horde Wizard Witch
Minion Horde Wizard Guards Witch
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Prince Mega Knight
Wizard
Minion Horde Guards Dark Prince Witch Prince
Wizard Witch
Minion Horde Valkyrie Wizard Dark Prince Prince Mega Knight
Wizard
Minion Horde Dark Prince Prince Mega Knight
Minion Horde Guards Witch
Witch
Dark Prince Witch Prince Mega Knight
Prince
Wizard Mega Knight

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