My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Clone Giant Skeleton
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army Clone
Zap
Minion Horde Goblin Barrel Skeleton Army Clone
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Clone Giant Skeleton
The Log
Goblin Barrel Skeleton Army Clone Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army Clone
Arrows
Minion Horde Goblin Barrel Skeleton Army Clone
Royal Delivery
Minion Horde Valkyrie Wizard Goblin Barrel Skeleton Army Clone Giant Skeleton
Fireball
Minion Horde Wizard Goblin Barrel Skeleton Army Clone
Poison
Minion Horde Wizard Skeleton Army Clone
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Skeleton Army Clone Valkyrie Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Barrel Skeleton Army Clone

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror Clone Giant Skeleton
Valkyrie
Goblin Barrel Wizard Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Mirror
Goblin Barrel Minion Horde Skeleton Army Giant Skeleton
Goblin Barrel
Valkyrie Mirror Skeleton Army Clone Giant Skeleton
Skeleton Army
Clone Mirror Goblin Barrel
Clone
Skeleton Army Giant Skeleton Minion Horde Goblin Barrel
Giant Skeleton
Clone Minion Horde Valkyrie Wizard Mirror Goblin Barrel

Defense Synergies 2 5

Minion Horde
Mirror
Valkyrie
Wizard Mirror
Wizard
Valkyrie Skeleton Army Giant Skeleton
Mirror
Minion Horde Skeleton Army Valkyrie
Goblin Barrel
Skeleton Army
Mirror Wizard Giant Skeleton
Clone
Giant Skeleton
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army Valkyrie
Minion Horde Skeleton Army Valkyrie Giant Skeleton
Minion Horde Skeleton Army Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Valkyrie
Minion Horde Wizard
Valkyrie Giant Skeleton
Minion Horde Skeleton Army
Skeleton Army Minion Horde Valkyrie Giant Skeleton
Minion Horde Valkyrie Skeleton Army Wizard Giant Skeleton
Minion Horde Wizard
Minion Horde Skeleton Army Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Skeleton Army Minion Horde
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Wizard Valkyrie Skeleton Army
Valkyrie Minion Horde Wizard Skeleton Army
Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Skeleton Army Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Giant Skeleton
Valkyrie Wizard
Skeleton Army Giant Skeleton Minion Horde Valkyrie
Valkyrie Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Valkyrie Skeleton Army
Wizard Minion Horde
Skeleton Army Minion Horde Valkyrie Giant Skeleton
Giant Skeleton Minion Horde Valkyrie Skeleton Army
Minion Horde Giant Skeleton Valkyrie Skeleton Army
Minion Horde Skeleton Army
Minion Horde Valkyrie Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army
Skeleton Army Minion Horde Valkyrie Giant Skeleton
Valkyrie Minion Horde Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Giant Skeleton
Minion Horde Giant Skeleton
Valkyrie Giant Skeleton
Wizard Minion Horde Valkyrie
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde
Minion Horde Valkyrie Wizard
Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard
Valkyrie Wizard
Minion Horde Giant Skeleton
Wizard
Minion Horde
Valkyrie Wizard
Minion Horde
Wizard
Wizard
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde Giant Skeleton
Wizard
Minion Horde Skeleton Army
Wizard
Minion Horde Valkyrie Wizard
Wizard
Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton
Giant Skeleton
Wizard

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