My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Prince Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Dark Prince Prince Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Dark Prince Prince Giant Skeleton Bandit
Giant Snowball
Minion Horde
Zap
Minion Horde Dark Prince Prince Bandit
Barbarian Barrel
Valkyrie Wizard Dark Prince Giant Skeleton Bandit
The Log
Dark Prince Prince Giant Skeleton Bandit
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Wizard Dark Prince Prince Giant Skeleton Bandit
Fireball
Minion Horde Wizard Bandit
Poison
Minion Horde Wizard
Lightning
Valkyrie Wizard Dark Prince Prince Bandit
Rocket
Minion Horde Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Dark Prince Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Bandit Valkyrie Dark Prince Minion Horde Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Bandit Valkyrie Dark Prince

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Dark Prince Prince Giant Skeleton
Valkyrie
Prince Wizard Dark Prince Giant Skeleton Bandit
Wizard
Valkyrie Rage Dark Prince Prince Giant Skeleton Bandit
Rage
Minion Horde Wizard Dark Prince Prince Giant Skeleton
Dark Prince
Prince Minion Horde Valkyrie Wizard Rage Bandit
Prince
Valkyrie Dark Prince Minion Horde Wizard Rage
Giant Skeleton
Minion Horde Valkyrie Wizard Rage Bandit
Bandit
Valkyrie Wizard Dark Prince Giant Skeleton

Defense Synergies 0 9

Minion Horde
Valkyrie
Wizard Prince Bandit
Wizard
Valkyrie Dark Prince Prince Giant Skeleton Bandit
Rage
Dark Prince
Wizard Prince Bandit
Prince
Valkyrie Wizard Dark Prince
Giant Skeleton
Wizard
Bandit
Valkyrie Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Valkyrie Dark Prince Prince Bandit
Minion Horde Prince Valkyrie Dark Prince Giant Skeleton Bandit
Minion Horde Prince Valkyrie Dark Prince Bandit
Valkyrie Dark Prince Prince Giant Skeleton
Valkyrie Dark Prince Bandit
Minion Horde Wizard
Valkyrie Giant Skeleton Bandit
Minion Horde Prince
Minion Horde Valkyrie Dark Prince Prince Giant Skeleton Bandit
Minion Horde Valkyrie Wizard Dark Prince Giant Skeleton Bandit
Minion Horde Wizard
Minion Horde Prince Valkyrie Wizard Dark Prince Giant Skeleton Bandit
Valkyrie Wizard Minion Horde Dark Prince Prince
Minion Horde Prince Bandit
Minion Horde Prince Bandit
Minion Horde Wizard Valkyrie Dark Prince Prince
Valkyrie Minion Horde Wizard Dark Prince Prince Bandit
Valkyrie Wizard Dark Prince Giant Skeleton Bandit
Prince
Valkyrie Wizard Dark Prince Minion Horde Prince Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Prince Giant Skeleton Bandit
Bandit Valkyrie Wizard Prince
Giant Skeleton Bandit Minion Horde Valkyrie Dark Prince Prince
Valkyrie Dark Prince Prince Giant Skeleton Minion Horde Bandit
Giant Skeleton Minion Horde Valkyrie Dark Prince Prince Bandit
Wizard Minion Horde
Dark Prince Prince Minion Horde Valkyrie Giant Skeleton Bandit
Giant Skeleton Minion Horde Valkyrie Dark Prince Prince
Minion Horde Giant Skeleton Valkyrie Dark Prince Prince Bandit
Minion Horde
Minion Horde Valkyrie Dark Prince Prince Giant Skeleton
Valkyrie Dark Prince Prince Giant Skeleton
Dark Prince Prince Giant Skeleton Minion Horde Valkyrie Wizard Bandit
Wizard Minion Horde Valkyrie
Minion Horde Valkyrie Dark Prince Prince Giant Skeleton
Valkyrie Minion Horde Wizard Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Giant Skeleton Bandit
Bandit
Minion Horde Giant Skeleton Bandit
Valkyrie Dark Prince Prince Giant Skeleton
Wizard Minion Horde Valkyrie Dark Prince
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard Bandit
Minion Horde Prince
Minion Horde Valkyrie Wizard Dark Prince Prince Bandit
Wizard
Bandit
Minion Horde Bandit
Prince
Minion Horde Wizard Bandit
Minion Horde Wizard Bandit
Minion Horde
Wizard Dark Prince Prince Bandit
Valkyrie Wizard
Minion Horde Prince Giant Skeleton
Wizard
Prince
Minion Horde
Valkyrie Wizard Dark Prince
Minion Horde
Wizard Bandit
Wizard Prince Bandit
Bandit
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Bandit
Minion Horde
Minion Horde Prince Giant Skeleton
Wizard
Minion Horde Dark Prince Prince Bandit
Wizard
Minion Horde Valkyrie Wizard Dark Prince Prince
Wizard
Giant Skeleton
Minion Horde Dark Prince Prince
Minion Horde Giant Skeleton
Dark Prince Prince Giant Skeleton Bandit
Prince
Wizard

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