My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Ram Rider
Giant Snowball
Minion Horde Skeleton Army Lumberjack Ram Rider
Zap
Minion Horde Skeleton Army Ram Rider
Barbarian Barrel
Valkyrie Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack Ram Rider
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army Lumberjack Ram Rider
Fireball
Minion Horde Wizard Skeleton Army Lumberjack Ram Rider
Poison
Minion Horde Wizard Skeleton Army
Lightning
Valkyrie Wizard Lumberjack Ram Rider
Rocket
Minion Horde Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Lumberjack Minion Horde Wizard Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Valkyrie Lumberjack Minion Horde

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Lumberjack
Valkyrie
Lumberjack Wizard Ram Rider
Wizard
Valkyrie Lumberjack Ram Rider Mega Knight
Skeleton Army
Lightning
Ram Rider
Lumberjack
Valkyrie Minion Horde Wizard Ram Rider Mega Knight
Ram Rider
Lightning Valkyrie Wizard Lumberjack Mega Knight
Mega Knight
Minion Horde Wizard Lumberjack Ram Rider

Defense Synergies 0 7

Minion Horde
Valkyrie
Wizard Lumberjack
Wizard
Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army
Wizard Lumberjack
Lightning
Lumberjack
Valkyrie Wizard Skeleton Army Ram Rider
Ram Rider
Lumberjack
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Valkyrie Wizard Ram Rider
Minion Horde Skeleton Army Lumberjack Valkyrie Ram Rider Mega Knight
Minion Horde Skeleton Army Lumberjack Ram Rider Mega Knight Valkyrie Lightning
Minion Horde Skeleton Army Lumberjack Valkyrie Ram Rider Mega Knight
Lightning Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army Valkyrie Lumberjack Mega Knight
Minion Horde Lightning Ram Rider Wizard
Lightning Valkyrie Ram Rider Mega Knight
Minion Horde Skeleton Army Lumberjack
Skeleton Army Minion Horde Valkyrie Lumberjack Mega Knight
Minion Horde Valkyrie Skeleton Army Wizard Lumberjack Ram Rider Mega Knight
Minion Horde Wizard Ram Rider
Minion Horde Skeleton Army Lumberjack Mega Knight Valkyrie Wizard Lightning Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Minion Horde Lumberjack
Skeleton Army Minion Horde Lumberjack Ram Rider Mega Knight
Minion Horde Skeleton Army Lightning Lumberjack Ram Rider Mega Knight
Minion Horde Wizard Mega Knight Valkyrie Skeleton Army Lumberjack
Valkyrie Mega Knight Minion Horde Wizard Skeleton Army Lumberjack Ram Rider
Valkyrie Wizard Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Mega Knight
Valkyrie Wizard Lightning Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Minion Horde Valkyrie Lightning Ram Rider
Valkyrie Skeleton Army Lightning Lumberjack Mega Knight Minion Horde Ram Rider
Minion Horde Valkyrie Skeleton Army Lumberjack Ram Rider Mega Knight
Wizard Minion Horde Ram Rider
Skeleton Army Minion Horde Valkyrie Lightning Lumberjack Ram Rider
Mega Knight Minion Horde Valkyrie Skeleton Army Lumberjack
Minion Horde Lightning Mega Knight Valkyrie Skeleton Army
Minion Horde Skeleton Army
Mega Knight Minion Horde Valkyrie Lumberjack
Skeleton Army Lightning Mega Knight Valkyrie
Skeleton Army Lightning Mega Knight Minion Horde Valkyrie Wizard Lumberjack Ram Rider
Wizard Minion Horde Valkyrie Skeleton Army Mega Knight
Skeleton Army Minion Horde Valkyrie Lightning Lumberjack
Valkyrie Mega Knight Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Valkyrie
Ram Rider
Lightning Minion Horde
Lightning Valkyrie
Wizard Minion Horde Valkyrie Mega Knight
Wizard Minion Horde Ram Rider
Minion Horde Wizard
Wizard Lightning Ram Rider
Wizard Lightning Ram Rider
Lightning Minion Horde Lumberjack
Lightning Minion Horde Valkyrie Wizard Ram Rider
Lightning Wizard
Lightning
Lightning Minion Horde
Lightning
Lightning Minion Horde Wizard
Lightning Minion Horde Wizard Mega Knight
Lightning
Minion Horde Lightning
Lightning Wizard Mega Knight
Lightning Valkyrie Wizard Mega Knight
Lightning Minion Horde Mega Knight
Lightning Wizard
Lightning
Lightning Minion Horde
Valkyrie Wizard Mega Knight
Minion Horde
Wizard Lightning Ram Rider
Lightning Wizard Ram Rider Mega Knight
Lightning
Lightning Minion Horde Wizard
Lightning Minion Horde Wizard
Lightning Minion Horde
Lightning Minion Horde Wizard Mega Knight
Lightning Minion Horde
Minion Horde Mega Knight
Wizard Lightning
Minion Horde Lightning Skeleton Army
Lightning Wizard Ram Rider
Lightning Minion Horde Valkyrie Wizard Lumberjack Mega Knight
Wizard Lightning
Lightning
Minion Horde Mega Knight
Minion Horde Lightning
Lightning
Lightning Mega Knight
Lightning Wizard Mega Knight

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