My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Wall Breakers Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Minion Horde Wall Breakers Skeleton Army Inferno Dragon Ram Rider
Zap
Minion Horde Wall Breakers Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Wall Breakers Skeleton Army
The Log
Wall Breakers Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Minion Horde Wall Breakers Skeleton Army
Royal Delivery
Minion Horde Wall Breakers Skeleton Army Inferno Dragon Ram Rider
Fireball
Minion Horde Wall Breakers Skeleton Army Inferno Dragon Ram Rider
Poison
Minion Horde Skeleton Army
Lightning
Inferno Dragon Ram Rider
Rocket
Minion Horde Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage The Log Skeleton Army Inferno Dragon Minion Horde Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Wall Breakers Rage The Log Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight
Wall Breakers
The Log Mega Knight
Rage
Minion Horde
Skeleton Army
The Log
Wall Breakers Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
The Log Mega Knight
Mega Knight
Minion Horde Inferno Dragon Wall Breakers The Log Ram Rider

Defense Synergies 0 7

Minion Horde
The Log
Wall Breakers
Rage
Skeleton Army
The Log Inferno Dragon
The Log
Minion Horde Skeleton Army Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Skeleton Army The Log Mega Knight
Ram Rider
The Log
Mega Knight
The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log Ram Rider
Minion Horde Skeleton Army Inferno Dragon The Log Ram Rider Mega Knight
Minion Horde Skeleton Army Ram Rider Mega Knight Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Ram Rider Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Mega Knight
Minion Horde Inferno Dragon Ram Rider
The Log Ram Rider Mega Knight
Minion Horde Inferno Dragon Skeleton Army
Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army The Log Ram Rider Mega Knight
Minion Horde Inferno Dragon Ram Rider
Minion Horde Skeleton Army Mega Knight The Log Ram Rider
Skeleton Army Mega Knight Minion Horde The Log
Skeleton Army Inferno Dragon Minion Horde Ram Rider Mega Knight
Minion Horde Skeleton Army The Log Inferno Dragon Ram Rider Mega Knight
Minion Horde Mega Knight Skeleton Army
Mega Knight Minion Horde Skeleton Army The Log Ram Rider
The Log Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Skeleton Army Mega Knight Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Minion Horde The Log Ram Rider
Skeleton Army Mega Knight Minion Horde The Log Ram Rider
Minion Horde Skeleton Army Inferno Dragon Ram Rider Mega Knight
Minion Horde Ram Rider
Skeleton Army Minion Horde Ram Rider
Mega Knight Minion Horde Skeleton Army Inferno Dragon
Minion Horde Mega Knight Skeleton Army The Log Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Minion Horde
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Minion Horde Ram Rider
Minion Horde Skeleton Army Mega Knight
Skeleton Army Minion Horde The Log Inferno Dragon
Mega Knight Minion Horde The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log Ram Rider
Minion Horde The Log
The Log
Minion Horde The Log Mega Knight
Minion Horde Ram Rider
Minion Horde The Log
The Log Ram Rider
The Log Ram Rider
Minion Horde
Minion Horde The Log Ram Rider
The Log
Minion Horde
The Log
Minion Horde The Log
Minion Horde The Log Mega Knight
Minion Horde
The Log Mega Knight
The Log Mega Knight
Minion Horde The Log Mega Knight
The Log
Minion Horde The Log
The Log Mega Knight
Minion Horde Inferno Dragon
The Log Ram Rider
The Log Ram Rider Mega Knight
The Log
Minion Horde
Minion Horde
Minion Horde
Minion Horde The Log Mega Knight
Minion Horde
Minion Horde Mega Knight
The Log
Minion Horde Skeleton Army
Ram Rider
The Log
Minion Horde Mega Knight
The Log
Minion Horde Mega Knight
Minion Horde The Log
The Log Mega Knight
Inferno Dragon
Mega Knight

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