My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Miner
Giant Snowball
Minion Horde Goblin Barrel Witch Miner
Zap
Minion Horde Goblin Barrel Witch
Barbarian Barrel
Wizard Goblin Barrel Witch Electro Wizard
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch
Royal Delivery
Minion Horde Wizard Goblin Barrel Witch Miner Electro Wizard
Fireball
Minion Horde Wizard Goblin Barrel Witch Electro Wizard
Poison
Minion Horde Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Miner Freeze Electro Wizard Minion Horde Wizard Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Miner Freeze Electro Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Freeze
Wizard
Miner
Goblin Barrel
Miner
Freeze
Minion Horde
Witch
Miner
Lightning
Miner
Minion Horde Wizard Goblin Barrel Witch Electro Wizard
Electro Wizard
Miner

Defense Synergies 0 5

Minion Horde
Freeze
Wizard
Freeze Electro Wizard
Goblin Barrel
Freeze
Minion Horde Wizard Electro Wizard
Witch
Electro Wizard
Lightning
Miner
Electro Wizard
Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Wizard Electro Wizard
Minion Horde Witch Electro Wizard
Minion Horde Witch Freeze Lightning Electro Wizard
Minion Horde Witch Electro Wizard
Lightning
Freeze Electro Wizard
Minion Horde Lightning Electro Wizard Wizard Freeze Witch
Lightning Electro Wizard
Minion Horde Witch
Minion Horde Miner Electro Wizard
Minion Horde Witch Electro Wizard Wizard Freeze
Minion Horde Wizard Witch Electro Wizard
Minion Horde Wizard Freeze Witch Lightning Electro Wizard
Wizard Minion Horde Freeze Witch Electro Wizard
Minion Horde Electro Wizard
Minion Horde Freeze Lightning Electro Wizard
Minion Horde Wizard Witch Electro Wizard
Minion Horde Wizard Witch Electro Wizard
Wizard Freeze Witch Electro Wizard
Electro Wizard
Wizard Minion Horde Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Electro Wizard Wizard Lightning Miner
Minion Horde Witch Lightning Electro Wizard
Lightning Minion Horde Electro Wizard
Minion Horde Witch
Wizard Minion Horde Freeze Witch Electro Wizard
Minion Horde Witch Lightning Electro Wizard
Minion Horde
Minion Horde Freeze Lightning Electro Wizard Witch
Witch Minion Horde
Minion Horde Witch
Lightning Electro Wizard
Lightning Minion Horde Wizard Witch
Wizard Minion Horde Witch
Witch Electro Wizard Minion Horde Freeze Lightning
Minion Horde Wizard Freeze Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Freeze
Miner Electro Wizard
Lightning Minion Horde Miner
Lightning Freeze
Wizard Minion Horde
Wizard Minion Horde Freeze Witch
Minion Horde Wizard Witch
Wizard Freeze Lightning
Miner Wizard Lightning
Lightning Minion Horde Electro Wizard
Lightning Miner Minion Horde Wizard Electro Wizard
Lightning Wizard
Lightning Miner
Lightning Minion Horde Freeze
Lightning
Lightning Minion Horde Wizard Witch
Lightning Minion Horde Wizard
Lightning Freeze
Minion Horde Lightning
Lightning Wizard Electro Wizard
Lightning Wizard Witch Miner
Lightning Minion Horde
Lightning Wizard
Lightning
Lightning Minion Horde
Freeze Wizard Witch
Minion Horde Witch
Miner Wizard Witch Lightning Electro Wizard
Lightning Wizard Witch Miner
Lightning Miner
Lightning Minion Horde Wizard Witch Electro Wizard
Lightning Electro Wizard Minion Horde Wizard Freeze Witch
Lightning Minion Horde
Lightning Minion Horde Wizard Miner
Lightning Minion Horde Freeze Electro Wizard
Minion Horde
Wizard Lightning
Minion Horde Lightning Electro Wizard Freeze Witch
Lightning Wizard Witch Electro Wizard
Freeze
Lightning Miner Minion Horde Wizard Electro Wizard
Wizard Lightning
Lightning
Minion Horde
Minion Horde Freeze Witch Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Freeze Witch Miner Electro Wizard
Lightning Wizard

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