My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Guards Clone Giant Skeleton Sparky
Giant Snowball
Minion Horde Goblin Barrel Guards Clone
Zap
Minion Horde Goblin Barrel Guards Clone Sparky
Barbarian Barrel
Wizard Goblin Barrel Guards Clone Giant Skeleton Sparky
The Log
Goblin Barrel Guards Clone Giant Skeleton Sparky
Earthquake
Goblin Barrel Guards Clone
Arrows
Minion Horde Goblin Barrel Guards Clone
Royal Delivery
Minion Horde Wizard Goblin Barrel Guards Clone Giant Skeleton Sparky
Fireball
Minion Horde Wizard Goblin Barrel Clone Sparky
Poison
Minion Horde Wizard Guards Clone Sparky
Lightning
Wizard Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Tornado Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Clone Tornado Minion Horde Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Barrel Guards Clone Tornado

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone Giant Skeleton Sparky
Wizard
Tornado Giant Skeleton Sparky
Goblin Barrel
Guards Clone Giant Skeleton Sparky
Guards
Goblin Barrel Clone
Clone
Giant Skeleton Minion Horde Goblin Barrel Guards Sparky
Tornado
Wizard Sparky Giant Skeleton
Giant Skeleton
Clone Minion Horde Wizard Goblin Barrel Tornado Sparky
Sparky
Tornado Minion Horde Wizard Goblin Barrel Clone Giant Skeleton

Defense Synergies 2 8

Minion Horde
Tornado Sparky
Wizard
Tornado Guards Giant Skeleton
Goblin Barrel
Guards
Wizard Giant Skeleton Sparky
Clone
Tornado
Wizard Sparky Minion Horde Giant Skeleton Sparky
Giant Skeleton
Wizard Guards Tornado
Sparky
Tornado Minion Horde Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde Sparky
Minion Horde Tornado Sparky Giant Skeleton
Minion Horde Sparky Guards
Tornado Giant Skeleton Sparky
Tornado Guards
Minion Horde Tornado Wizard
Giant Skeleton Sparky
Minion Horde Sparky Tornado
Guards Tornado Minion Horde Giant Skeleton Sparky
Minion Horde Guards Wizard Tornado Giant Skeleton
Minion Horde Wizard Tornado
Minion Horde Sparky Wizard Guards Giant Skeleton
Wizard Sparky Minion Horde Guards Tornado
Sparky Minion Horde
Minion Horde Tornado Sparky
Minion Horde Wizard Sparky Tornado
Minion Horde Wizard Guards Tornado
Wizard Tornado Guards Giant Skeleton
Sparky Tornado
Wizard Minion Horde Guards Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton Sparky
Wizard
Guards Giant Skeleton Minion Horde Sparky
Guards Giant Skeleton Minion Horde Tornado Sparky
Giant Skeleton Minion Horde Guards Sparky
Wizard Minion Horde Tornado
Guards Sparky Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Sparky
Minion Horde Giant Skeleton Tornado Sparky
Minion Horde Guards Sparky
Minion Horde Guards Giant Skeleton Sparky
Guards Tornado Giant Skeleton
Giant Skeleton Minion Horde Wizard Guards Sparky
Wizard Minion Horde Sparky
Guards Sparky Minion Horde Tornado Giant Skeleton
Minion Horde Wizard Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards Giant Skeleton Sparky
Tornado
Minion Horde Giant Skeleton Sparky
Guards Giant Skeleton Sparky
Wizard Minion Horde Sparky
Wizard Minion Horde Tornado
Minion Horde Wizard Tornado Sparky
Wizard Tornado
Wizard Tornado
Minion Horde Guards Tornado Sparky
Minion Horde Wizard Tornado Sparky
Wizard Tornado
Sparky
Minion Horde
Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Tornado Sparky
Minion Horde Sparky
Wizard Sparky
Wizard Tornado
Minion Horde Giant Skeleton Sparky
Wizard Tornado
Tornado Sparky
Minion Horde
Tornado Wizard Sparky
Minion Horde
Wizard Tornado Sparky
Wizard Tornado Sparky
Tornado Sparky
Minion Horde Wizard Tornado Sparky
Minion Horde Wizard Guards
Minion Horde Sparky
Minion Horde Wizard Sparky
Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Wizard Sparky
Minion Horde Guards
Wizard Tornado
Minion Horde Wizard Sparky
Wizard
Tornado Giant Skeleton Sparky
Minion Horde Sparky
Minion Horde Guards Tornado Giant Skeleton Sparky
Tornado
Tornado Giant Skeleton Sparky
Sparky
Wizard Sparky

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