My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army
Zap
Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Minion Horde Wizard Goblin Barrel Skeleton Army
Poison
Minion Horde Wizard Skeleton Army
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze P.E.K.K.A Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Void Freeze Minion Horde Wizard Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Void Freeze

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Freeze
Wizard
P.E.K.K.A
Goblin Barrel
Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Void
Freeze
Minion Horde
P.E.K.K.A
Wizard Goblin Barrel
Goblin Machine

Defense Synergies 0 5

Minion Horde
Freeze
Wizard
Skeleton Army Freeze P.E.K.K.A
Goblin Barrel
Skeleton Army
Wizard Freeze
Void
Freeze
Minion Horde Wizard Skeleton Army
P.E.K.K.A
Wizard
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Void
Minion Horde Skeleton Army P.E.K.K.A
Minion Horde Skeleton Army P.E.K.K.A Void Freeze
Minion Horde Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Freeze
Minion Horde Wizard Void Freeze
Void P.E.K.K.A
Minion Horde P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde
Minion Horde Skeleton Army Wizard Freeze
Minion Horde Wizard
Minion Horde Skeleton Army P.E.K.K.A Wizard Freeze
Wizard Skeleton Army Minion Horde Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Skeleton Army Freeze P.E.K.K.A
Minion Horde Wizard Skeleton Army P.E.K.K.A
Minion Horde Wizard Skeleton Army
Wizard Freeze
P.E.K.K.A
Wizard Skeleton Army Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Void P.E.K.K.A
Void Wizard
Skeleton Army P.E.K.K.A Minion Horde
Skeleton Army P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Skeleton Army
Wizard Minion Horde Freeze
Skeleton Army P.E.K.K.A Minion Horde Void
P.E.K.K.A Minion Horde Skeleton Army
Minion Horde Void Freeze P.E.K.K.A Skeleton Army
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde
Skeleton Army P.E.K.K.A Void
Skeleton Army P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Skeleton Army Minion Horde Freeze P.E.K.K.A
Minion Horde Wizard Freeze P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Minion Horde Freeze
Void
Minion Horde Void
Void Freeze
Wizard Minion Horde
Wizard Minion Horde Freeze Goblin Machine
Minion Horde Wizard
Wizard Freeze
Void Wizard
Minion Horde Void
Void Minion Horde Wizard Goblin Machine
Void Wizard
Void
Minion Horde Void Freeze
Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde
Void Wizard Goblin Machine
Wizard Void Goblin Machine
Minion Horde Void
Wizard Void
Void
Minion Horde Void
Freeze Wizard Goblin Machine
Minion Horde
Void Wizard
Void Wizard
Void
Minion Horde Wizard Void
Minion Horde Wizard Void Freeze
Minion Horde Void
Void Minion Horde Wizard
Void Minion Horde Freeze
P.E.K.K.A Minion Horde
Wizard
Minion Horde Skeleton Army Void Freeze
Wizard
Freeze
Void Minion Horde Wizard
Wizard
Void
Minion Horde P.E.K.K.A
Minion Horde Freeze
Void
Void Freeze
P.E.K.K.A
Wizard Void
Void

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