My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Magic Archer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Skeleton King
Giant Snowball
Minion Horde Clone Witch Skeleton King
Zap
Minion Horde Clone Witch Skeleton King
Barbarian Barrel
Wizard Clone Witch Magic Archer Skeleton King
The Log
Clone Witch Skeleton King
Earthquake
Clone Witch Skeleton King
Arrows
Minion Horde Clone Witch Skeleton King
Royal Delivery
Minion Horde Wizard Clone Witch Magic Archer Skeleton King
Fireball
Minion Horde Wizard Clone Witch Magic Archer Skeleton King
Poison
Minion Horde Wizard Clone Witch Magic Archer Skeleton King
Lightning
Wizard Witch Magic Archer Skeleton King
Rocket
Minion Horde Wizard Witch Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Freeze Magic Archer Skeleton King Minion Horde Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Freeze Magic Archer Skeleton King

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Clone Freeze
Wizard
Mega Knight
Clone
Minion Horde Witch Magic Archer
Freeze
Minion Horde
Witch
Clone Mega Knight Skeleton King
Magic Archer
Clone Mega Knight
Mega Knight
Minion Horde Wizard Witch Magic Archer
Skeleton King
Witch

Defense Synergies 0 7

Minion Horde
Freeze
Wizard
Freeze Mega Knight Skeleton King
Clone
Freeze
Minion Horde Wizard Mega Knight
Witch
Mega Knight
Magic Archer
Mega Knight
Mega Knight
Wizard Freeze Witch Magic Archer
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Magic Archer
Minion Horde Witch Mega Knight
Minion Horde Witch Mega Knight Freeze
Minion Horde Witch Mega Knight Skeleton King
Mega Knight
Freeze Magic Archer Mega Knight
Minion Horde Wizard Freeze Witch Magic Archer
Magic Archer Mega Knight
Minion Horde Witch Skeleton King
Minion Horde Mega Knight
Minion Horde Witch Wizard Freeze Magic Archer Mega Knight Skeleton King
Minion Horde Wizard Witch Magic Archer
Minion Horde Mega Knight Wizard Freeze Witch
Wizard Mega Knight Minion Horde Freeze Witch Magic Archer Skeleton King
Minion Horde Mega Knight Skeleton King
Minion Horde Freeze Mega Knight
Minion Horde Wizard Mega Knight Witch
Mega Knight Minion Horde Wizard Witch Magic Archer
Wizard Freeze Witch Magic Archer Mega Knight
Wizard Mega Knight Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Wizard Magic Archer Mega Knight
Mega Knight Minion Horde Witch
Mega Knight Minion Horde
Minion Horde Witch Mega Knight
Wizard Minion Horde Freeze Witch Magic Archer
Minion Horde Witch
Mega Knight Minion Horde
Minion Horde Freeze Mega Knight Witch Magic Archer
Witch Minion Horde
Mega Knight Minion Horde Witch
Mega Knight
Mega Knight Minion Horde Wizard Witch Skeleton King
Wizard Minion Horde Witch Magic Archer Mega Knight
Witch Minion Horde Freeze Magic Archer Skeleton King
Mega Knight Minion Horde Wizard Freeze Witch Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Freeze
Magic Archer
Minion Horde Magic Archer
Freeze
Wizard Minion Horde Magic Archer Mega Knight
Wizard Minion Horde Freeze Witch Magic Archer
Minion Horde Wizard Witch Magic Archer
Wizard Freeze Magic Archer
Wizard
Minion Horde
Minion Horde Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Minion Horde Freeze Magic Archer
Magic Archer
Minion Horde Wizard Witch Magic Archer
Magic Archer Minion Horde Wizard Mega Knight
Freeze
Minion Horde
Wizard Magic Archer Mega Knight
Wizard Witch Magic Archer Mega Knight
Minion Horde Magic Archer Mega Knight
Wizard
Minion Horde
Freeze Wizard Witch Magic Archer Mega Knight
Minion Horde Witch
Wizard Witch Magic Archer
Wizard Witch Magic Archer Mega Knight
Magic Archer
Minion Horde Wizard Witch Magic Archer
Minion Horde Wizard Freeze Witch
Minion Horde
Minion Horde Wizard Magic Archer Mega Knight
Minion Horde Freeze Magic Archer
Minion Horde Mega Knight
Wizard Magic Archer
Minion Horde Freeze Witch Magic Archer
Wizard Witch Magic Archer
Freeze
Minion Horde Wizard Magic Archer Mega Knight
Wizard Magic Archer Skeleton King
Minion Horde Mega Knight
Minion Horde Freeze Witch Magic Archer Skeleton King
Witch Magic Archer
Freeze Witch Magic Archer Mega Knight
Wizard Mega Knight

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