My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton Miner
Giant Snowball
Minion Horde Clone Witch Miner
Zap
Minion Horde Clone Witch
Barbarian Barrel
Wizard Clone Witch Giant Skeleton
The Log
Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Minion Horde Clone Witch
Royal Delivery
Minion Horde Wizard Clone Witch Giant Skeleton Miner
Fireball
Minion Horde Wizard Clone Witch
Poison
Minion Horde Wizard Clone Witch
Lightning
Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Miner Minion Horde Wizard Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Clone Miner Minion Horde

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Mega Knight Clone Giant Skeleton
Wizard
Giant Skeleton Miner Mega Knight
Clone
Giant Skeleton Minion Horde Witch
Witch
Clone Giant Skeleton Miner Mega Knight
Giant Skeleton
Clone Minion Horde Wizard Witch The Log Miner
The Log
Giant Skeleton Miner Mega Knight
Miner
Minion Horde Wizard Witch Giant Skeleton The Log Mega Knight
Mega Knight
Minion Horde Wizard Witch The Log Miner

Defense Synergies 0 11

Minion Horde
The Log
Wizard
Giant Skeleton The Log Mega Knight
Clone
Witch
Giant Skeleton The Log Mega Knight
Giant Skeleton
Wizard Witch The Log
The Log
Minion Horde Wizard Witch Giant Skeleton Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Wizard Witch The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde Witch The Log Mega Knight
Minion Horde Witch Mega Knight Giant Skeleton
Minion Horde Witch Mega Knight
Giant Skeleton The Log Mega Knight
The Log Mega Knight
Minion Horde Wizard Witch
Giant Skeleton The Log Mega Knight
Minion Horde Witch
Minion Horde Giant Skeleton Miner Mega Knight
Minion Horde Witch Wizard Giant Skeleton The Log Mega Knight
Minion Horde Wizard Witch
Minion Horde Mega Knight Wizard Witch Giant Skeleton The Log
Wizard Mega Knight Minion Horde Witch The Log
Minion Horde Mega Knight
Minion Horde The Log Mega Knight
Minion Horde Wizard Mega Knight Witch
Mega Knight Minion Horde Wizard Witch The Log
Wizard Witch The Log Giant Skeleton Mega Knight
Wizard Mega Knight Minion Horde Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton
Wizard The Log Miner Mega Knight
Giant Skeleton Mega Knight Minion Horde Witch The Log
Giant Skeleton Mega Knight Minion Horde The Log
Giant Skeleton Minion Horde Witch Mega Knight
Wizard Minion Horde Witch
Minion Horde Witch Giant Skeleton
Giant Skeleton Mega Knight Minion Horde
Minion Horde Giant Skeleton Mega Knight Witch The Log
Witch Minion Horde
Mega Knight Minion Horde Witch Giant Skeleton
Mega Knight Giant Skeleton The Log
Giant Skeleton Mega Knight Minion Horde Wizard Witch
Wizard Minion Horde Witch Mega Knight
Witch Minion Horde Giant Skeleton The Log
Mega Knight Minion Horde Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton The Log
The Log Miner
Minion Horde Giant Skeleton The Log Miner
Giant Skeleton The Log
Wizard Minion Horde The Log Mega Knight
Wizard Minion Horde Witch
Minion Horde Wizard Witch The Log
The Log Wizard
The Log Miner Wizard
Minion Horde
Miner Minion Horde Wizard The Log
Wizard
The Log Miner
Minion Horde
The Log
Minion Horde Wizard Witch The Log
Minion Horde Wizard The Log Mega Knight
Minion Horde
Wizard The Log Mega Knight
Wizard Witch The Log Miner Mega Knight
Minion Horde Giant Skeleton The Log Mega Knight
Wizard
The Log
Minion Horde The Log
The Log Wizard Witch Mega Knight
Minion Horde Witch
The Log Miner Wizard Witch
Wizard Witch The Log Miner Mega Knight
Miner The Log
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard The Log Miner Mega Knight
Minion Horde
Minion Horde Giant Skeleton Mega Knight
Wizard The Log
Minion Horde Witch
Wizard Witch
The Log
Miner Minion Horde Wizard Mega Knight
The Log Wizard
Giant Skeleton
Minion Horde Mega Knight
Minion Horde Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log Miner Mega Knight
Wizard Mega Knight

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