My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Witch Lumberjack
Zap
Minion Horde Inferno Tower Skeleton Army Witch
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Wizard Skeleton Army Witch Lumberjack
Fireball
Minion Horde Inferno Tower Wizard Skeleton Army Witch Lumberjack
Poison
Minion Horde Inferno Tower Wizard Skeleton Army Witch
Lightning
Inferno Tower Wizard Witch Lumberjack
Rocket
Minion Horde Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Lumberjack Minion Horde Inferno Tower Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Army Lumberjack Minion Horde

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Lumberjack
Inferno Tower
Wizard
Lumberjack Mega Knight
Skeleton Army
Witch
Lumberjack Mega Knight
The Log
Lumberjack Mega Knight
Lumberjack
Minion Horde Wizard Witch The Log Mega Knight
Mega Knight
Minion Horde Wizard Witch The Log Lumberjack

Defense Synergies 2 15

Minion Horde
Inferno Tower The Log
Inferno Tower
Skeleton Army The Log Minion Horde Lumberjack Mega Knight
Wizard
Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army
Inferno Tower Wizard The Log Lumberjack
Witch
The Log Lumberjack Mega Knight
The Log
Inferno Tower Minion Horde Wizard Skeleton Army Witch Lumberjack Mega Knight
Lumberjack
Inferno Tower Wizard Skeleton Army Witch The Log
Mega Knight
Inferno Tower Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard The Log
Minion Horde Inferno Tower Skeleton Army Lumberjack Witch The Log Mega Knight
Minion Horde Inferno Tower Skeleton Army Witch Lumberjack Mega Knight
Minion Horde Inferno Tower Skeleton Army Witch Lumberjack Mega Knight
Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army The Log Lumberjack Mega Knight
Minion Horde Inferno Tower Wizard Witch
Inferno Tower The Log Mega Knight
Minion Horde Inferno Tower Witch Skeleton Army Lumberjack
Skeleton Army Minion Horde Inferno Tower Lumberjack Mega Knight
Minion Horde Skeleton Army Witch Wizard The Log Lumberjack Mega Knight
Minion Horde Inferno Tower Wizard Witch
Minion Horde Inferno Tower Skeleton Army Lumberjack Mega Knight Wizard Witch The Log
Wizard Skeleton Army Mega Knight Minion Horde Witch The Log Lumberjack
Inferno Tower Skeleton Army Minion Horde Lumberjack Mega Knight
Minion Horde Inferno Tower Skeleton Army The Log Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Inferno Tower Skeleton Army Witch Lumberjack
Mega Knight Minion Horde Wizard Skeleton Army Witch The Log Lumberjack
Wizard Witch The Log Lumberjack Mega Knight
Inferno Tower Lumberjack
Wizard Skeleton Army Mega Knight Minion Horde Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Inferno Tower Witch
Wizard The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Minion Horde Inferno Tower Witch The Log
Skeleton Army Lumberjack Mega Knight Minion Horde Inferno Tower The Log
Inferno Tower Minion Horde Skeleton Army Witch Lumberjack Mega Knight
Wizard Minion Horde Witch
Skeleton Army Minion Horde Inferno Tower Witch Lumberjack
Inferno Tower Mega Knight Minion Horde Skeleton Army Lumberjack
Minion Horde Mega Knight Inferno Tower Skeleton Army Witch The Log
Inferno Tower Witch Minion Horde Skeleton Army
Mega Knight Minion Horde Inferno Tower Witch Lumberjack
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Minion Horde Inferno Tower Wizard Witch Lumberjack
Wizard Minion Horde Skeleton Army Witch Mega Knight
Inferno Tower Skeleton Army Witch Minion Horde The Log Lumberjack
Mega Knight Minion Horde Inferno Tower Wizard Witch The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log
Minion Horde The Log
The Log
Wizard Minion Horde The Log Mega Knight
Wizard Minion Horde Witch
Minion Horde Wizard Witch The Log
The Log Wizard
The Log Wizard
Minion Horde Lumberjack
Minion Horde Wizard The Log
Wizard
The Log
Minion Horde
The Log
Minion Horde Wizard Witch The Log
Minion Horde Wizard The Log Mega Knight
Minion Horde
Wizard The Log Mega Knight
Wizard Witch The Log Mega Knight
Minion Horde The Log Mega Knight
Wizard
The Log
Minion Horde The Log
The Log Wizard Witch Mega Knight
Minion Horde Witch
The Log Wizard Witch
Wizard Witch The Log Mega Knight
The Log
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard The Log Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard The Log
Minion Horde Skeleton Army Witch
Wizard Witch
The Log
Minion Horde Wizard Lumberjack Mega Knight
The Log Wizard
Minion Horde Mega Knight
Minion Horde Witch The Log
Witch
Witch The Log Mega Knight
Wizard Mega Knight

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