My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Dark Prince Prince
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army Lumberjack
Zap
Minion Horde Goblin Barrel Skeleton Army Dark Prince Prince
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Dark Prince Lumberjack
The Log
Goblin Barrel Skeleton Army Dark Prince Prince Lumberjack
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Wizard Goblin Barrel Skeleton Army Dark Prince Prince Lumberjack
Fireball
Minion Horde Wizard Goblin Barrel Skeleton Army Lumberjack
Poison
Minion Horde Wizard Skeleton Army
Lightning
Wizard Dark Prince Prince Lumberjack
Rocket
Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Skeleton Army Dark Prince Lumberjack Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Barrel Skeleton Army Dark Prince

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror Dark Prince Prince Lumberjack
Wizard
Dark Prince Prince Lumberjack
Mirror
Goblin Barrel Minion Horde Skeleton Army Lumberjack
Goblin Barrel
Mirror Dark Prince Prince Skeleton Army Lumberjack
Skeleton Army
Mirror Goblin Barrel
Dark Prince
Goblin Barrel Prince Minion Horde Wizard Lumberjack
Prince
Goblin Barrel Dark Prince Minion Horde Wizard Lumberjack
Lumberjack
Minion Horde Wizard Mirror Goblin Barrel Dark Prince Prince

Defense Synergies 2 8

Minion Horde
Mirror
Wizard
Skeleton Army Dark Prince Prince Lumberjack
Mirror
Minion Horde Skeleton Army Lumberjack
Goblin Barrel
Skeleton Army
Mirror Wizard Prince Lumberjack
Dark Prince
Wizard Prince
Prince
Wizard Skeleton Army Dark Prince
Lumberjack
Wizard Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army Lumberjack Dark Prince Prince
Minion Horde Skeleton Army Prince Lumberjack Dark Prince
Minion Horde Skeleton Army Prince Lumberjack Dark Prince
Skeleton Army Dark Prince Prince Lumberjack
Skeleton Army Dark Prince Lumberjack
Minion Horde Wizard
Minion Horde Skeleton Army Prince Lumberjack
Skeleton Army Minion Horde Dark Prince Prince Lumberjack
Minion Horde Skeleton Army Wizard Dark Prince Lumberjack
Minion Horde Wizard
Minion Horde Skeleton Army Prince Lumberjack Wizard Dark Prince
Wizard Skeleton Army Minion Horde Dark Prince Prince Lumberjack
Skeleton Army Minion Horde Prince Lumberjack
Minion Horde Skeleton Army Prince Lumberjack
Minion Horde Wizard Skeleton Army Dark Prince Prince Lumberjack
Minion Horde Wizard Skeleton Army Dark Prince Prince Lumberjack
Wizard Dark Prince Lumberjack
Prince Lumberjack
Wizard Skeleton Army Dark Prince Minion Horde Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Dark Prince Prince
Wizard Prince Lumberjack
Skeleton Army Lumberjack Minion Horde Dark Prince Prince
Skeleton Army Dark Prince Prince Lumberjack Minion Horde
Minion Horde Skeleton Army Dark Prince Prince Lumberjack
Wizard Minion Horde
Skeleton Army Dark Prince Prince Minion Horde Lumberjack
Minion Horde Skeleton Army Dark Prince Prince Lumberjack
Minion Horde Skeleton Army Dark Prince Prince
Minion Horde Skeleton Army
Minion Horde Dark Prince Prince Lumberjack
Skeleton Army Dark Prince Prince
Skeleton Army Dark Prince Prince Minion Horde Wizard Lumberjack
Wizard Minion Horde Skeleton Army
Skeleton Army Minion Horde Dark Prince Prince Lumberjack
Minion Horde Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Dark Prince Prince
Wizard Minion Horde Dark Prince
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde Prince Lumberjack
Minion Horde Wizard Dark Prince Prince
Wizard
Minion Horde
Prince
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard Dark Prince Prince
Wizard
Minion Horde Prince
Wizard
Prince
Minion Horde
Wizard Dark Prince
Minion Horde
Wizard
Wizard Prince
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde Prince
Wizard
Minion Horde Skeleton Army Dark Prince Prince
Wizard
Minion Horde Wizard Dark Prince Prince Lumberjack
Wizard
Minion Horde Dark Prince Prince
Minion Horde
Dark Prince Prince
Prince
Wizard

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