My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Giant Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Sparky
Giant Snowball
Minion Horde Little Prince
Zap
Minion Horde Sparky Little Prince
Barbarian Barrel
Wizard Sparky Little Prince
The Log
Sparky Little Prince
Earthquake
Arrows
Minion Horde Little Prince
Royal Delivery
Minion Horde Wizard P.E.K.K.A Sparky Little Prince
Fireball
Minion Horde Wizard Sparky Little Prince
Poison
Minion Horde Wizard Sparky Little Prince
Lightning
Wizard Sparky Little Prince
Rocket
Minion Horde Wizard Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Little Prince Freeze Minion Horde Wizard Sparky P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Little Prince Freeze Minion Horde

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror Freeze Sparky
Wizard
P.E.K.K.A Sparky
Mirror
Electro Giant Minion Horde Freeze Sparky
Freeze
Minion Horde Mirror
P.E.K.K.A
Wizard
Electro Giant
Mirror Sparky
Sparky
Minion Horde Wizard Mirror Electro Giant
Little Prince

Defense Synergies 1 6

Minion Horde
Mirror Freeze Sparky
Wizard
Freeze P.E.K.K.A
Mirror
Minion Horde Sparky
Freeze
Minion Horde Wizard Sparky
P.E.K.K.A
Wizard
Electro Giant
Sparky
Minion Horde Mirror Freeze
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde P.E.K.K.A Sparky
Minion Horde P.E.K.K.A Sparky Freeze
Minion Horde P.E.K.K.A Sparky
P.E.K.K.A Sparky
Freeze
Minion Horde Wizard Freeze Little Prince
P.E.K.K.A Electro Giant Sparky
Minion Horde P.E.K.K.A Sparky
Minion Horde Sparky Little Prince
Minion Horde Wizard Freeze Electro Giant
Minion Horde Wizard
Minion Horde P.E.K.K.A Sparky Wizard Freeze
Wizard Sparky Minion Horde Freeze P.E.K.K.A
P.E.K.K.A Sparky Minion Horde
Minion Horde Freeze P.E.K.K.A Electro Giant Sparky
Minion Horde Wizard Sparky P.E.K.K.A
Minion Horde Wizard Little Prince
Wizard Freeze Little Prince
P.E.K.K.A Sparky
Wizard Minion Horde P.E.K.K.A Electro Giant Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Giant Sparky
Wizard
P.E.K.K.A Minion Horde Sparky
P.E.K.K.A Minion Horde Sparky
P.E.K.K.A Minion Horde Sparky
Wizard Electro Giant Minion Horde Freeze
P.E.K.K.A Sparky Minion Horde
P.E.K.K.A Minion Horde Sparky
Minion Horde Freeze P.E.K.K.A Sparky
P.E.K.K.A Minion Horde Sparky
P.E.K.K.A Minion Horde Sparky
P.E.K.K.A Electro Giant
P.E.K.K.A Minion Horde Wizard Sparky
Wizard Minion Horde Electro Giant Sparky
Electro Giant Sparky Minion Horde Freeze P.E.K.K.A Little Prince
Minion Horde Wizard Freeze P.E.K.K.A Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Sparky
Minion Horde Sparky
Freeze Sparky
Wizard Minion Horde Sparky
Wizard Electro Giant Minion Horde Freeze
Minion Horde Wizard Sparky
Wizard Freeze
Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky
Wizard
Sparky
Minion Horde Freeze
Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Freeze Sparky
Minion Horde Sparky
Wizard Sparky
Wizard Electro Giant Little Prince
Minion Horde Sparky
Wizard
Sparky
Minion Horde
Freeze Electro Giant Wizard Sparky Little Prince
Minion Horde
Wizard Sparky
Wizard Sparky
Sparky
Minion Horde Wizard Electro Giant Sparky Little Prince
Minion Horde Wizard Freeze Electro Giant
Minion Horde Sparky
Minion Horde Wizard Sparky
Minion Horde Freeze Sparky
P.E.K.K.A Minion Horde Sparky
Wizard Sparky
Minion Horde Freeze
Wizard
Freeze
Minion Horde Wizard Sparky
Wizard
Electro Giant Sparky
Minion Horde P.E.K.K.A Sparky
Electro Giant Minion Horde Freeze Sparky
Freeze Electro Giant Sparky Little Prince
P.E.K.K.A Sparky
Wizard Sparky

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