My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince Ram Rider
Giant Snowball
Minion Horde Skeleton Army Ram Rider
Zap
Minion Horde Skeleton Army Prince Ram Rider
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army Prince Ram Rider
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Prince Ram Rider
Fireball
Minion Horde Wizard Skeleton Army Ram Rider
Poison
Minion Horde Wizard Skeleton Army
Lightning
Wizard Prince Ram Rider
Rocket
Minion Horde Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Freeze Golden Knight Minion Horde Wizard Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Freeze Golden Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Freeze Prince
Wizard
Rage Prince Ram Rider
Rage
Minion Horde Wizard Prince Golden Knight
Skeleton Army
Freeze
Minion Horde
Prince
Minion Horde Wizard Rage Ram Rider
Ram Rider
Wizard Prince Golden Knight
Golden Knight
Rage Ram Rider

Defense Synergies 0 7

Minion Horde
Freeze
Wizard
Skeleton Army Freeze Prince Golden Knight
Rage
Skeleton Army
Wizard Freeze Prince
Freeze
Minion Horde Wizard Skeleton Army
Prince
Wizard Skeleton Army
Ram Rider
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Ram Rider Golden Knight
Minion Horde Skeleton Army Prince Ram Rider
Minion Horde Skeleton Army Prince Ram Rider Freeze
Minion Horde Skeleton Army Prince Ram Rider
Skeleton Army Prince
Skeleton Army Freeze
Minion Horde Ram Rider Wizard Freeze
Ram Rider Golden Knight
Minion Horde Skeleton Army Prince
Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Wizard Freeze Ram Rider
Minion Horde Wizard Ram Rider
Minion Horde Skeleton Army Prince Wizard Freeze Ram Rider
Wizard Skeleton Army Minion Horde Freeze Prince Golden Knight
Skeleton Army Minion Horde Prince Ram Rider
Minion Horde Skeleton Army Freeze Prince Ram Rider
Minion Horde Wizard Skeleton Army Prince
Minion Horde Wizard Skeleton Army Prince Ram Rider Golden Knight
Wizard Freeze Ram Rider
Prince Ram Rider
Wizard Skeleton Army Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Wizard Prince
Skeleton Army Minion Horde Prince Ram Rider Golden Knight
Skeleton Army Prince Minion Horde Ram Rider
Minion Horde Skeleton Army Prince Ram Rider
Wizard Minion Horde Freeze Ram Rider
Skeleton Army Prince Minion Horde Ram Rider
Minion Horde Skeleton Army Prince
Minion Horde Freeze Skeleton Army Prince
Minion Horde Skeleton Army
Minion Horde Prince Golden Knight
Skeleton Army Prince
Skeleton Army Prince Minion Horde Wizard Ram Rider Golden Knight
Wizard Minion Horde Skeleton Army
Skeleton Army Minion Horde Freeze Prince Golden Knight
Minion Horde Wizard Freeze Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Golden Knight
Ram Rider Golden Knight
Minion Horde
Freeze Prince
Wizard Minion Horde
Wizard Minion Horde Freeze Ram Rider
Minion Horde Wizard
Wizard Freeze Ram Rider
Wizard Ram Rider Golden Knight
Minion Horde Prince
Minion Horde Wizard Prince Ram Rider Golden Knight
Wizard
Golden Knight
Minion Horde Freeze
Prince
Minion Horde Wizard Golden Knight
Minion Horde Wizard
Freeze
Minion Horde
Wizard Prince
Wizard Golden Knight
Minion Horde Prince
Wizard
Prince
Minion Horde
Freeze Wizard
Minion Horde
Wizard Ram Rider Golden Knight
Wizard Prince Ram Rider Golden Knight
Golden Knight
Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard
Minion Horde Freeze
Minion Horde Prince
Wizard
Minion Horde Skeleton Army Freeze Prince
Wizard Ram Rider
Freeze
Minion Horde Wizard Prince
Wizard
Minion Horde Prince
Minion Horde Freeze Golden Knight
Freeze Prince Golden Knight
Prince
Wizard

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