My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Giant Skeleton Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Giant Skeleton Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Giant Skeleton
Giant Snowball
Minion Horde Witch Balloon Princess
Zap
Minion Horde Witch Balloon Princess
Barbarian Barrel
Wizard Witch Giant Skeleton Princess
The Log
Witch Giant Skeleton Princess
Earthquake
Witch
Arrows
Minion Horde Witch Princess
Royal Delivery
Minion Horde Wizard Witch Balloon Giant Skeleton Princess
Fireball
Minion Horde Wizard Witch Balloon Princess
Poison
Minion Horde Wizard Witch Balloon Princess
Lightning
Wizard Witch Balloon
Rocket
Minion Horde Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Princess Minion Horde Wizard Witch Balloon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Princess Minion Horde Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Giant Skeleton
Wizard
Rage Balloon Giant Skeleton Mega Knight
Rage
Minion Horde Witch Balloon Wizard Giant Skeleton
Witch
Rage Giant Skeleton Mega Knight
Balloon
Rage Wizard Giant Skeleton Princess Mega Knight
Giant Skeleton
Minion Horde Wizard Rage Witch Balloon Princess
Princess
Balloon Giant Skeleton Mega Knight
Mega Knight
Minion Horde Wizard Witch Balloon Princess

Defense Synergies 0 6

Minion Horde
Wizard
Giant Skeleton Mega Knight
Rage
Witch
Giant Skeleton Mega Knight
Balloon
Giant Skeleton
Wizard Witch Princess
Princess
Giant Skeleton Mega Knight
Mega Knight
Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Witch Mega Knight
Minion Horde Witch Mega Knight Giant Skeleton
Minion Horde Witch Mega Knight
Giant Skeleton Princess Mega Knight
Mega Knight
Minion Horde Wizard Witch Princess
Giant Skeleton Mega Knight
Minion Horde Witch Princess
Minion Horde Giant Skeleton Mega Knight
Minion Horde Witch Wizard Giant Skeleton Princess Mega Knight
Minion Horde Wizard Witch Princess
Minion Horde Mega Knight Wizard Witch Giant Skeleton
Wizard Mega Knight Minion Horde Witch Princess
Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Wizard Mega Knight Witch
Mega Knight Minion Horde Wizard Witch
Wizard Witch Giant Skeleton Princess Mega Knight
Wizard Mega Knight Minion Horde Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton
Wizard Mega Knight
Giant Skeleton Mega Knight Minion Horde Witch
Giant Skeleton Mega Knight Minion Horde
Giant Skeleton Minion Horde Witch Mega Knight
Wizard Minion Horde Witch Princess
Minion Horde Witch Giant Skeleton
Giant Skeleton Mega Knight Minion Horde
Minion Horde Giant Skeleton Mega Knight Witch
Witch Minion Horde
Mega Knight Minion Horde Witch Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Wizard Witch
Wizard Minion Horde Witch Princess Mega Knight
Witch Minion Horde Giant Skeleton
Mega Knight Minion Horde Wizard Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Giant Skeleton
Princess
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Minion Horde Mega Knight
Wizard Minion Horde Witch Princess
Minion Horde Wizard Witch Princess
Wizard Princess
Wizard
Minion Horde
Minion Horde Wizard Princess
Wizard Princess
Princess
Minion Horde Princess
Princess
Minion Horde Wizard Witch Princess
Minion Horde Wizard Princess Mega Knight
Minion Horde
Wizard Princess Mega Knight
Wizard Witch Princess Mega Knight
Minion Horde Giant Skeleton Mega Knight
Wizard Princess
Minion Horde
Wizard Witch Princess Mega Knight
Minion Horde Witch
Wizard Witch Princess
Wizard Witch Princess Mega Knight
Minion Horde Wizard Witch Princess
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde Princess
Minion Horde Giant Skeleton Mega Knight
Wizard Princess
Minion Horde Witch Princess
Wizard Witch Princess
Minion Horde Wizard Princess Mega Knight
Wizard Princess
Giant Skeleton
Minion Horde Mega Knight
Minion Horde Witch Giant Skeleton Princess
Witch Princess
Witch Giant Skeleton Princess Mega Knight
Wizard Mega Knight

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