My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army
Zap
Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Royal Ghost Electro Wizard
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Wizard Goblin Barrel Skeleton Army Royal Ghost Electro Wizard
Fireball
Minion Horde Wizard Goblin Barrel Skeleton Army Electro Wizard
Poison
Minion Horde Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Royal Ghost Electro Wizard Minion Horde Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Skeleton Army Royal Ghost

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Wizard
Royal Ghost
Rocket
Goblin Barrel
Skeleton Army Royal Ghost
Skeleton Army
Goblin Barrel
The Log
Royal Ghost
Wizard Goblin Barrel Electro Wizard
Electro Wizard
Royal Ghost

Defense Synergies 0 11

Minion Horde
The Log
Wizard
Skeleton Army The Log Royal Ghost Electro Wizard
Rocket
The Log
Goblin Barrel
Skeleton Army
Wizard The Log Electro Wizard
The Log
Minion Horde Wizard Rocket Skeleton Army Royal Ghost Electro Wizard
Royal Ghost
Wizard The Log Electro Wizard
Electro Wizard
Wizard Skeleton Army The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard The Log Electro Wizard
Minion Horde Skeleton Army The Log Electro Wizard
Minion Horde Rocket Skeleton Army Electro Wizard
Minion Horde Skeleton Army Electro Wizard
Rocket Skeleton Army The Log
Skeleton Army The Log Royal Ghost Electro Wizard
Minion Horde Rocket Electro Wizard Wizard
Rocket The Log Electro Wizard
Minion Horde Skeleton Army
Skeleton Army Minion Horde Royal Ghost Electro Wizard
Minion Horde Skeleton Army Electro Wizard Wizard The Log Royal Ghost
Minion Horde Wizard Electro Wizard
Minion Horde Skeleton Army Wizard Rocket The Log Electro Wizard
Wizard Rocket Skeleton Army Minion Horde The Log Royal Ghost Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Minion Horde Rocket Skeleton Army The Log Electro Wizard
Minion Horde Wizard Skeleton Army Electro Wizard
Minion Horde Wizard Skeleton Army The Log Royal Ghost Electro Wizard
Wizard The Log Royal Ghost Electro Wizard
Electro Wizard
Wizard Skeleton Army Royal Ghost Minion Horde The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Ghost Electro Wizard
Electro Wizard Wizard Rocket The Log Royal Ghost
Skeleton Army Minion Horde Rocket The Log Electro Wizard
Rocket Skeleton Army Minion Horde The Log Electro Wizard
Minion Horde Skeleton Army
Wizard Rocket Minion Horde Electro Wizard
Rocket Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army
Minion Horde Rocket Electro Wizard Skeleton Army The Log
Minion Horde Skeleton Army
Minion Horde
Rocket Skeleton Army The Log Electro Wizard
Rocket Skeleton Army Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Skeleton Army Electro Wizard Minion Horde Rocket The Log
Minion Horde Wizard The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket The Log Royal Ghost
The Log Royal Ghost Electro Wizard
Rocket Minion Horde The Log
Rocket The Log
Wizard Rocket Minion Horde The Log
Wizard Minion Horde Rocket
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Rocket Minion Horde Electro Wizard
Rocket Minion Horde Wizard The Log Electro Wizard
Wizard Rocket
Rocket The Log
Minion Horde Rocket
The Log
Rocket Minion Horde Wizard The Log
Minion Horde Wizard Rocket The Log
Rocket
Minion Horde Rocket
Rocket Wizard The Log Electro Wizard
Rocket Wizard The Log
Rocket Minion Horde The Log
Rocket Wizard
Rocket The Log
Rocket Minion Horde The Log
The Log Wizard
Minion Horde
The Log Wizard Royal Ghost Electro Wizard
Wizard The Log
Rocket The Log
Minion Horde Wizard Electro Wizard
Rocket Electro Wizard Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket The Log
Rocket Minion Horde Electro Wizard
Minion Horde
Rocket Wizard The Log
Minion Horde Electro Wizard Rocket Skeleton Army
Rocket Wizard Electro Wizard
The Log
Minion Horde Wizard Rocket Electro Wizard
The Log Wizard
Rocket
Minion Horde
Minion Horde Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Royal Ghost Electro Wizard

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