My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince Inferno Dragon Skeleton King
Giant Snowball
Minion Horde Skeleton Army Witch Inferno Dragon Skeleton King
Zap
Minion Horde Skeleton Army Witch Prince Inferno Dragon Skeleton King
Barbarian Barrel
Wizard Skeleton Army Witch Skeleton King
The Log
Skeleton Army Witch Prince Skeleton King
Earthquake
Skeleton Army Witch Skeleton King
Arrows
Minion Horde Skeleton Army Witch Skeleton King
Royal Delivery
Minion Horde Wizard Skeleton Army Witch Prince Inferno Dragon Skeleton King
Fireball
Minion Horde Wizard Skeleton Army Witch Inferno Dragon Skeleton King
Poison
Minion Horde Wizard Skeleton Army Witch Skeleton King
Lightning
Wizard Witch Prince Inferno Dragon Skeleton King
Rocket
Minion Horde Wizard Witch Prince Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Freeze Inferno Dragon Skeleton King Minion Horde Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Freeze Inferno Dragon Skeleton King

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Freeze Prince
Wizard
Prince
Skeleton Army
Skeleton King
Freeze
Minion Horde
Witch
Prince Skeleton King
Prince
Minion Horde Wizard Witch
Inferno Dragon
Skeleton King
Skeleton Army Witch

Defense Synergies 0 11

Minion Horde
Freeze
Wizard
Skeleton Army Freeze Prince Skeleton King
Skeleton Army
Wizard Freeze Prince Inferno Dragon Skeleton King
Freeze
Minion Horde Wizard Skeleton Army
Witch
Prince
Prince
Wizard Skeleton Army Witch
Inferno Dragon
Skeleton Army Skeleton King
Skeleton King
Wizard Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army Inferno Dragon Witch Prince
Minion Horde Skeleton Army Witch Prince Freeze Inferno Dragon
Minion Horde Skeleton Army Witch Prince Inferno Dragon Skeleton King
Skeleton Army Prince
Skeleton Army Freeze
Minion Horde Inferno Dragon Wizard Freeze Witch
Minion Horde Witch Inferno Dragon Skeleton Army Prince Skeleton King
Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Witch Wizard Freeze Skeleton King
Minion Horde Inferno Dragon Wizard Witch
Minion Horde Skeleton Army Prince Wizard Freeze Witch
Wizard Skeleton Army Minion Horde Freeze Witch Prince Skeleton King
Skeleton Army Inferno Dragon Minion Horde Prince Skeleton King
Minion Horde Skeleton Army Freeze Prince Inferno Dragon
Minion Horde Wizard Skeleton Army Witch Prince
Minion Horde Wizard Skeleton Army Witch Prince
Wizard Freeze Witch Inferno Dragon
Prince Inferno Dragon
Wizard Skeleton Army Minion Horde Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince
Wizard Prince Inferno Dragon
Skeleton Army Minion Horde Witch Prince
Skeleton Army Prince Minion Horde
Minion Horde Skeleton Army Witch Prince Inferno Dragon
Wizard Minion Horde Freeze Witch
Skeleton Army Prince Minion Horde Witch
Minion Horde Skeleton Army Prince Inferno Dragon
Minion Horde Freeze Skeleton Army Witch Prince Inferno Dragon
Witch Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde Witch Prince
Skeleton Army Prince
Skeleton Army Prince Minion Horde Wizard Witch Skeleton King
Wizard Minion Horde Skeleton Army Witch
Skeleton Army Witch Minion Horde Freeze Prince Inferno Dragon Skeleton King
Minion Horde Wizard Freeze Witch Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Minion Horde
Freeze Prince
Wizard Minion Horde
Wizard Minion Horde Freeze Witch
Minion Horde Wizard Witch
Wizard Freeze
Wizard
Minion Horde Prince
Minion Horde Wizard Prince
Wizard
Minion Horde Freeze
Prince
Minion Horde Wizard Witch
Minion Horde Wizard
Freeze
Minion Horde
Wizard Prince
Wizard Witch
Minion Horde Prince
Wizard
Prince
Minion Horde
Freeze Wizard Witch
Minion Horde Witch Inferno Dragon
Wizard Witch
Wizard Witch Prince
Minion Horde Wizard Witch
Minion Horde Wizard Freeze Witch
Minion Horde
Minion Horde Wizard
Minion Horde Freeze
Minion Horde Prince
Wizard
Minion Horde Skeleton Army Freeze Witch Prince
Wizard Witch
Freeze
Minion Horde Wizard Prince
Wizard Skeleton King
Minion Horde Prince
Minion Horde Freeze Witch Skeleton King
Witch
Freeze Witch Prince
Prince Inferno Dragon
Wizard

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