My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Little Prince
Zap
Minion Horde Skeleton Army Little Prince
Barbarian Barrel
Wizard Skeleton Army Electro Wizard Little Prince
The Log
Skeleton Army Little Prince
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army Little Prince
Royal Delivery
Minion Horde Wizard Skeleton Army P.E.K.K.A Electro Wizard Little Prince
Fireball
Minion Horde Wizard Skeleton Army Electro Wizard Little Prince
Poison
Minion Horde Wizard Skeleton Army Electro Wizard Little Prince
Lightning
Wizard Electro Wizard Little Prince
Rocket
Minion Horde Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Little Prince Electro Wizard Minion Horde Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Little Prince Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Wizard
P.E.K.K.A Mega Knight
Skeleton Army
P.E.K.K.A
Electro Wizard Wizard The Log
The Log
P.E.K.K.A Mega Knight Little Prince
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Minion Horde Wizard The Log Electro Wizard
Little Prince
The Log

Defense Synergies 1 14

Minion Horde
The Log
Wizard
Skeleton Army P.E.K.K.A The Log Electro Wizard Mega Knight
Skeleton Army
Wizard The Log Electro Wizard
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
P.E.K.K.A Minion Horde Wizard Skeleton Army Electro Wizard Mega Knight Little Prince
Electro Wizard
Wizard Skeleton Army P.E.K.K.A The Log Mega Knight Little Prince
Mega Knight
Wizard The Log Electro Wizard
Little Prince
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log Electro Wizard
Minion Horde Skeleton Army P.E.K.K.A The Log Electro Wizard Mega Knight
Minion Horde Skeleton Army P.E.K.K.A Mega Knight Electro Wizard
Minion Horde Skeleton Army P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army P.E.K.K.A The Log Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Minion Horde Electro Wizard Wizard Little Prince
P.E.K.K.A The Log Electro Wizard Mega Knight
Minion Horde P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Electro Wizard Mega Knight Little Prince
Minion Horde Skeleton Army Electro Wizard Wizard The Log Mega Knight
Minion Horde Wizard Electro Wizard
Minion Horde Skeleton Army P.E.K.K.A Mega Knight Wizard The Log Electro Wizard
Wizard Skeleton Army Mega Knight Minion Horde P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Minion Horde Electro Wizard Mega Knight
Minion Horde Skeleton Army P.E.K.K.A The Log Electro Wizard Mega Knight
Minion Horde Wizard Mega Knight Skeleton Army P.E.K.K.A Electro Wizard
Mega Knight Minion Horde Wizard Skeleton Army The Log Electro Wizard Little Prince
Wizard The Log Electro Wizard Mega Knight Little Prince
P.E.K.K.A Electro Wizard
Wizard Skeleton Army Mega Knight Minion Horde P.E.K.K.A The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Wizard The Log Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Minion Horde The Log Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight Minion Horde The Log Electro Wizard
P.E.K.K.A Minion Horde Skeleton Army Mega Knight
Wizard Minion Horde Electro Wizard
Skeleton Army P.E.K.K.A Minion Horde Electro Wizard
P.E.K.K.A Mega Knight Minion Horde Skeleton Army
Minion Horde P.E.K.K.A Electro Wizard Mega Knight Skeleton Army The Log
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Mega Knight Minion Horde
Skeleton Army P.E.K.K.A Mega Knight The Log Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight Minion Horde Wizard
Wizard Minion Horde Skeleton Army Mega Knight
Skeleton Army Electro Wizard Minion Horde P.E.K.K.A The Log Little Prince
Mega Knight Minion Horde Wizard P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log Electro Wizard
Minion Horde The Log
The Log
Wizard Minion Horde The Log Mega Knight
Wizard Minion Horde
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Minion Horde Electro Wizard
Minion Horde Wizard The Log Electro Wizard
Wizard
The Log
Minion Horde
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log Mega Knight
Minion Horde
Wizard The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight Little Prince
Minion Horde The Log Mega Knight
Wizard
The Log
Minion Horde The Log
The Log Wizard Mega Knight Little Prince
Minion Horde
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
The Log
Minion Horde Wizard Electro Wizard Little Prince
Electro Wizard Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log Mega Knight
Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Mega Knight
Wizard The Log
Minion Horde Electro Wizard Skeleton Army
Wizard Electro Wizard
The Log
Minion Horde Wizard Electro Wizard Mega Knight
The Log Wizard
Minion Horde P.E.K.K.A Mega Knight
Minion Horde The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight Little Prince
P.E.K.K.A
Wizard Mega Knight

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