My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Zappies Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Balloon Prince Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Prince Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Balloon Prince Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Balloon Prince Ram Rider
Giant Snowball
Minion Horde Zappies Royal Hogs Balloon Lumberjack Ram Rider
Zap
Minion Horde Zappies Royal Hogs Balloon Prince Ram Rider
Barbarian Barrel
Zappies Wizard Royal Hogs Lumberjack
The Log
Zappies Royal Hogs Prince Lumberjack Ram Rider
Earthquake
Zappies Royal Hogs
Arrows
Minion Horde Zappies Royal Hogs
Royal Delivery
Minion Horde Zappies Wizard Royal Hogs Balloon Prince Lumberjack Ram Rider
Fireball
Minion Horde Zappies Wizard Royal Hogs Balloon Lumberjack Ram Rider
Poison
Minion Horde Zappies Wizard Royal Hogs Balloon
Lightning
Wizard Balloon Prince Lumberjack Ram Rider
Rocket
Minion Horde Wizard Royal Hogs Balloon Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zappies Lumberjack Minion Horde Wizard Royal Hogs Balloon Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Zappies Lumberjack Minion Horde Wizard

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Prince Lumberjack
Zappies
Royal Hogs Balloon Prince Lumberjack Ram Rider
Wizard
Royal Hogs Balloon Prince Lumberjack Ram Rider
Royal Hogs
Zappies Wizard Lumberjack
Balloon
Lumberjack Zappies Wizard
Prince
Minion Horde Zappies Wizard Lumberjack Ram Rider
Lumberjack
Balloon Minion Horde Zappies Wizard Royal Hogs Prince Ram Rider
Ram Rider
Zappies Wizard Prince Lumberjack

Defense Synergies 0 5

Minion Horde
Zappies
Prince Lumberjack
Wizard
Prince Lumberjack
Royal Hogs
Balloon
Prince
Zappies Wizard
Lumberjack
Zappies Wizard Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Zappies Wizard Ram Rider
Minion Horde Lumberjack Zappies Prince Ram Rider
Minion Horde Prince Lumberjack Ram Rider Zappies
Minion Horde Prince Lumberjack Zappies Ram Rider
Prince Lumberjack
Zappies Lumberjack
Minion Horde Ram Rider Zappies Wizard
Ram Rider
Minion Horde Zappies Prince Lumberjack
Minion Horde Zappies Prince Lumberjack
Minion Horde Zappies Wizard Lumberjack Ram Rider
Minion Horde Zappies Wizard Ram Rider
Minion Horde Prince Lumberjack Zappies Wizard Ram Rider
Wizard Minion Horde Zappies Prince Lumberjack
Minion Horde Zappies Prince Lumberjack Ram Rider
Minion Horde Zappies Prince Lumberjack Ram Rider
Minion Horde Wizard Zappies Prince Lumberjack
Minion Horde Zappies Wizard Prince Lumberjack Ram Rider
Wizard Zappies Lumberjack Ram Rider
Zappies Prince Lumberjack Ram Rider
Wizard Minion Horde Zappies Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies Prince
Wizard Prince Lumberjack
Zappies Lumberjack Minion Horde Prince Ram Rider
Prince Lumberjack Minion Horde Zappies Ram Rider
Minion Horde Zappies Prince Lumberjack Ram Rider
Wizard Minion Horde Zappies Ram Rider
Prince Minion Horde Zappies Lumberjack Ram Rider
Minion Horde Zappies Prince Lumberjack
Minion Horde Zappies Prince
Minion Horde Zappies
Minion Horde Zappies Prince Lumberjack
Prince
Prince Minion Horde Zappies Wizard Lumberjack Ram Rider
Wizard Minion Horde Zappies
Zappies Minion Horde Prince Lumberjack
Minion Horde Zappies Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Ram Rider
Minion Horde
Prince
Wizard Minion Horde
Wizard Minion Horde Ram Rider
Minion Horde Wizard
Wizard Ram Rider
Wizard Ram Rider
Minion Horde Prince Lumberjack
Minion Horde Wizard Prince Ram Rider
Wizard
Minion Horde
Prince
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard Prince
Wizard
Minion Horde Prince
Wizard
Prince
Minion Horde
Wizard
Minion Horde
Wizard Ram Rider
Wizard Prince Ram Rider
Minion Horde Wizard
Minion Horde Zappies Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Zappies
Minion Horde Prince
Wizard
Minion Horde Zappies Prince
Zappies Wizard Ram Rider
Minion Horde Wizard Prince Lumberjack
Wizard
Minion Horde Prince
Minion Horde Zappies
Zappies
Prince
Prince
Wizard

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