My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Elixir Golem Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Elixir Golem Ram Rider
Giant Snowball
Minion Horde Ram Rider
Zap
Minion Horde Ram Rider
Barbarian Barrel
Elite Barbarians Elixir Golem Wizard
The Log
Elite Barbarians Elixir Golem Ram Rider
Earthquake
Elixir Golem
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Elixir Golem Wizard Ram Rider
Fireball
Minion Horde Elite Barbarians Elixir Golem Wizard Ram Rider
Poison
Minion Horde Elixir Golem Wizard
Lightning
Elite Barbarians Wizard Ram Rider
Rocket
Minion Horde Elite Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Fireball Minion Horde Wizard Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Elixir Golem Fireball Minion Horde

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight
Elite Barbarians
Rage Fireball Wizard Mega Knight
Elixir Golem
Rage Fireball Wizard
Fireball
Elite Barbarians Elixir Golem Ram Rider Mega Knight
Wizard
Elite Barbarians Elixir Golem Rage Ram Rider Mega Knight
Rage
Minion Horde Elite Barbarians Elixir Golem Wizard
Ram Rider
Fireball Wizard Mega Knight
Mega Knight
Minion Horde Elite Barbarians Fireball Wizard Ram Rider

Defense Synergies 0 5

Minion Horde
Elite Barbarians
Wizard Mega Knight
Elixir Golem
Fireball
Ram Rider Mega Knight
Wizard
Elite Barbarians Mega Knight
Rage
Ram Rider
Fireball
Mega Knight
Elite Barbarians Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Ram Rider
Minion Horde Elite Barbarians Ram Rider Mega Knight
Minion Horde Ram Rider Mega Knight Elite Barbarians
Minion Horde Elite Barbarians Ram Rider Mega Knight
Elite Barbarians Fireball Mega Knight
Fireball Mega Knight
Minion Horde Ram Rider Fireball Wizard
Fireball Ram Rider Mega Knight
Minion Horde Elite Barbarians
Elite Barbarians Minion Horde Mega Knight
Minion Horde Fireball Wizard Ram Rider Mega Knight
Minion Horde Fireball Wizard Ram Rider
Minion Horde Mega Knight Elite Barbarians Fireball Wizard Ram Rider
Fireball Wizard Mega Knight Minion Horde
Elite Barbarians Minion Horde Ram Rider Mega Knight
Minion Horde Elite Barbarians Fireball Ram Rider Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Fireball
Fireball Mega Knight Minion Horde Elite Barbarians Wizard Ram Rider
Wizard Fireball Ram Rider Mega Knight
Elite Barbarians Ram Rider
Wizard Mega Knight Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball
Fireball Elite Barbarians Wizard Mega Knight
Mega Knight Minion Horde Elite Barbarians Ram Rider
Mega Knight Minion Horde Elite Barbarians Fireball Ram Rider
Minion Horde Elite Barbarians Ram Rider Mega Knight
Fireball Wizard Minion Horde Ram Rider
Minion Horde Elite Barbarians Fireball Ram Rider
Mega Knight Minion Horde Elite Barbarians
Minion Horde Mega Knight Elite Barbarians Fireball
Minion Horde
Mega Knight Minion Horde Elite Barbarians
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight Minion Horde Fireball Wizard Ram Rider
Wizard Minion Horde Fireball Mega Knight
Elite Barbarians Minion Horde Fireball
Mega Knight Minion Horde Elite Barbarians Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Ram Rider
Minion Horde Fireball
Fireball
Fireball Wizard Minion Horde Mega Knight
Fireball Wizard Minion Horde Ram Rider
Minion Horde Wizard
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard Ram Rider
Fireball Wizard
Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Mega Knight
Fireball
Minion Horde
Fireball Wizard Mega Knight
Fireball Wizard Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Mega Knight
Minion Horde
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider Mega Knight
Fireball
Elite Barbarians Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Ram Rider
Fireball
Fireball Minion Horde Wizard Mega Knight
Fireball Wizard
Fireball
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Fireball
Fireball
Fireball Mega Knight
Fireball Wizard Mega Knight

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