My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mini P.E.K.K.A Hog Rider Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Prince Giant Skeleton
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde Prince
Barbarian Barrel
Elite Barbarians Wizard Giant Skeleton
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider Prince Giant Skeleton
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard Prince Giant Skeleton
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Prince
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Hog Rider Minion Horde Wizard Prince Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Mini P.E.K.K.A Hog Rider Minion Horde

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Prince Giant Skeleton
Elite Barbarians
Fireball Hog Rider Wizard
Fireball
Hog Rider Elite Barbarians
Mini P.E.K.K.A
Hog Rider Wizard Giant Skeleton
Hog Rider
Fireball Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Prince Giant Skeleton
Wizard
Elite Barbarians Mini P.E.K.K.A Hog Rider Prince Giant Skeleton
Prince
Minion Horde Hog Rider Wizard
Giant Skeleton
Minion Horde Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 0 6

Minion Horde
Elite Barbarians
Mini P.E.K.K.A Wizard
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Elite Barbarians Fireball Wizard
Hog Rider
Wizard
Elite Barbarians Mini P.E.K.K.A Prince Giant Skeleton
Prince
Wizard
Giant Skeleton
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A Prince
Minion Horde Mini P.E.K.K.A Prince Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians Mini P.E.K.K.A Prince
Elite Barbarians Fireball Mini P.E.K.K.A Prince Giant Skeleton
Fireball
Minion Horde Fireball Wizard
Fireball Giant Skeleton
Minion Horde Mini P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Minion Horde Mini P.E.K.K.A Prince Giant Skeleton
Minion Horde Fireball Wizard Giant Skeleton
Minion Horde Fireball Wizard
Minion Horde Mini P.E.K.K.A Prince Elite Barbarians Fireball Wizard Giant Skeleton
Fireball Wizard Minion Horde Mini P.E.K.K.A Prince
Elite Barbarians Mini P.E.K.K.A Minion Horde Prince
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Prince
Minion Horde Wizard Elite Barbarians Fireball Mini P.E.K.K.A Prince
Fireball Minion Horde Elite Barbarians Wizard Prince
Wizard Fireball Giant Skeleton
Mini P.E.K.K.A Elite Barbarians Prince
Wizard Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Fireball Prince Giant Skeleton
Fireball Elite Barbarians Mini P.E.K.K.A Wizard Prince
Giant Skeleton Minion Horde Elite Barbarians Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Giant Skeleton Minion Horde Elite Barbarians Fireball
Giant Skeleton Minion Horde Elite Barbarians Mini P.E.K.K.A Prince
Fireball Wizard Minion Horde
Mini P.E.K.K.A Prince Minion Horde Elite Barbarians Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Minion Horde Elite Barbarians Prince
Minion Horde Giant Skeleton Elite Barbarians Fireball Mini P.E.K.K.A Prince
Minion Horde
Minion Horde Elite Barbarians Mini P.E.K.K.A Prince Giant Skeleton
Elite Barbarians Fireball Prince Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Prince Giant Skeleton Minion Horde Fireball Wizard
Wizard Minion Horde Fireball
Elite Barbarians Minion Horde Fireball Mini P.E.K.K.A Prince Giant Skeleton
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Wizard Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Giant Skeleton
Fireball
Minion Horde Fireball Giant Skeleton
Fireball Prince Giant Skeleton
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Prince
Minion Horde Fireball Wizard Prince
Fireball Wizard
Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball Prince
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Prince
Fireball Wizard
Minion Horde Fireball Prince Giant Skeleton
Fireball Wizard
Prince
Minion Horde Fireball
Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard Prince
Fireball
Elite Barbarians Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Prince Giant Skeleton
Fireball Wizard
Minion Horde Fireball Prince
Fireball Wizard
Fireball
Fireball Minion Horde Mini P.E.K.K.A Wizard Prince
Fireball Wizard
Fireball Giant Skeleton
Minion Horde Elite Barbarians Prince
Minion Horde Elite Barbarians Fireball Giant Skeleton
Fireball
Fireball Prince Giant Skeleton
Prince
Fireball Wizard

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