My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Electro Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mini P.E.K.K.A Electro Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde
Barbarian Barrel
Elite Barbarians Wizard Lumberjack
The Log
Elite Barbarians Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Lumberjack
Fireball
Minion Horde Elite Barbarians Wizard Lumberjack
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Lumberjack
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Lumberjack Minion Horde Wizard Elite Barbarians Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Mini P.E.K.K.A Lumberjack Minion Horde

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Lumberjack
Elite Barbarians
Fireball Wizard Lumberjack Mega Knight
Fireball
Elite Barbarians Mega Knight
Mini P.E.K.K.A
Wizard Electro Giant Lumberjack Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Electro Giant
Mini P.E.K.K.A Lumberjack
Lumberjack
Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Electro Giant Mega Knight
Mega Knight
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Wizard Lumberjack

Defense Synergies 0 10

Minion Horde
Elite Barbarians
Mini P.E.K.K.A Wizard Mega Knight
Fireball
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A
Elite Barbarians Fireball Wizard Electro Giant
Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Electro Giant
Mini P.E.K.K.A
Lumberjack
Fireball Wizard
Mega Knight
Elite Barbarians Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight Elite Barbarians
Minion Horde Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Elite Barbarians Fireball Mini P.E.K.K.A Lumberjack Mega Knight
Fireball Lumberjack Mega Knight
Minion Horde Fireball Wizard
Fireball Electro Giant Mega Knight
Minion Horde Mini P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight
Minion Horde Fireball Wizard Electro Giant Lumberjack Mega Knight
Minion Horde Fireball Wizard
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight Elite Barbarians Fireball Wizard
Fireball Wizard Mega Knight Minion Horde Mini P.E.K.K.A Lumberjack
Elite Barbarians Mini P.E.K.K.A Minion Horde Lumberjack Mega Knight
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Electro Giant Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A Lumberjack
Fireball Mega Knight Minion Horde Elite Barbarians Wizard Lumberjack
Wizard Fireball Lumberjack Mega Knight
Mini P.E.K.K.A Elite Barbarians Lumberjack
Wizard Mega Knight Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Electro Giant Lumberjack
Elite Barbarians Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Elite Barbarians Fireball Electro Giant
Fireball Elite Barbarians Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Mega Knight Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Fireball Wizard Electro Giant Minion Horde
Mini P.E.K.K.A Minion Horde Elite Barbarians Fireball Lumberjack
Mini P.E.K.K.A Mega Knight Minion Horde Elite Barbarians Lumberjack
Minion Horde Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A
Minion Horde
Mega Knight Minion Horde Elite Barbarians Mini P.E.K.K.A Lumberjack
Mega Knight Elite Barbarians Fireball Electro Giant
Elite Barbarians Mini P.E.K.K.A Mega Knight Minion Horde Fireball Wizard Lumberjack
Wizard Minion Horde Fireball Electro Giant Mega Knight
Elite Barbarians Electro Giant Minion Horde Fireball Mini P.E.K.K.A Lumberjack
Mega Knight Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Wizard Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Wizard Minion Horde Mega Knight
Fireball Wizard Electro Giant Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Lumberjack
Minion Horde Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Mega Knight
Fireball
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard Electro Giant Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Minion Horde Fireball
Electro Giant Fireball Wizard Mega Knight
Minion Horde
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Elite Barbarians Minion Horde Fireball Wizard Electro Giant
Minion Horde Fireball Wizard Electro Giant
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Fireball
Fireball Minion Horde Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Fireball Wizard
Fireball Electro Giant
Minion Horde Elite Barbarians Mega Knight
Electro Giant Minion Horde Elite Barbarians Fireball
Fireball
Fireball Electro Giant Mega Knight
Fireball Wizard Mega Knight

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