My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Dark Prince
Giant Snowball
Minion Horde
Zap
Minion Horde Dark Prince
Barbarian Barrel
Elite Barbarians Wizard Dark Prince
The Log
Elite Barbarians Dark Prince
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Wizard Dark Prince
Fireball
Minion Horde Elite Barbarians Wizard
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Wizard Dark Prince
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Dark Prince Golden Knight Minion Horde Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Dark Prince Golden Knight

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Dark Prince
Elite Barbarians
Rage Fireball Wizard Mega Knight Golden Knight
Fireball
Elite Barbarians Dark Prince Mega Knight Golden Knight
Wizard
Elite Barbarians Rage Dark Prince Mega Knight
Rage
Minion Horde Elite Barbarians Wizard Dark Prince Golden Knight
Dark Prince
Minion Horde Fireball Wizard Rage
Mega Knight
Minion Horde Elite Barbarians Fireball Wizard
Golden Knight
Elite Barbarians Fireball Rage

Defense Synergies 1 9

Minion Horde
Elite Barbarians
Dark Prince Wizard Mega Knight Golden Knight
Fireball
Dark Prince Mega Knight Golden Knight
Wizard
Elite Barbarians Dark Prince Mega Knight Golden Knight
Rage
Dark Prince
Elite Barbarians Fireball Wizard
Mega Knight
Elite Barbarians Fireball Wizard
Golden Knight
Elite Barbarians Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Golden Knight
Minion Horde Elite Barbarians Dark Prince Mega Knight
Minion Horde Mega Knight Elite Barbarians Dark Prince
Minion Horde Elite Barbarians Dark Prince Mega Knight
Elite Barbarians Fireball Dark Prince Mega Knight
Fireball Dark Prince Mega Knight
Minion Horde Fireball Wizard
Fireball Mega Knight Golden Knight
Minion Horde Elite Barbarians
Elite Barbarians Minion Horde Dark Prince Mega Knight
Minion Horde Fireball Wizard Dark Prince Mega Knight
Minion Horde Fireball Wizard
Minion Horde Mega Knight Elite Barbarians Fireball Wizard Dark Prince
Fireball Wizard Mega Knight Minion Horde Dark Prince Golden Knight
Elite Barbarians Minion Horde Mega Knight
Minion Horde Elite Barbarians Fireball Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Fireball Dark Prince
Fireball Mega Knight Minion Horde Elite Barbarians Wizard Dark Prince Golden Knight
Wizard Fireball Dark Prince Mega Knight
Elite Barbarians
Wizard Dark Prince Mega Knight Minion Horde Elite Barbarians Fireball
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Dark Prince
Fireball Elite Barbarians Wizard Mega Knight
Mega Knight Minion Horde Elite Barbarians Dark Prince Golden Knight
Dark Prince Mega Knight Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Dark Prince Mega Knight
Fireball Wizard Minion Horde
Dark Prince Minion Horde Elite Barbarians Fireball
Mega Knight Minion Horde Elite Barbarians Dark Prince
Minion Horde Mega Knight Elite Barbarians Fireball Dark Prince
Minion Horde
Mega Knight Minion Horde Elite Barbarians Dark Prince Golden Knight
Mega Knight Elite Barbarians Fireball Dark Prince
Elite Barbarians Dark Prince Mega Knight Minion Horde Fireball Wizard Golden Knight
Wizard Minion Horde Fireball Mega Knight
Elite Barbarians Minion Horde Fireball Dark Prince Golden Knight
Mega Knight Minion Horde Elite Barbarians Fireball Wizard Dark Prince Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Golden Knight
Fireball Golden Knight
Minion Horde Fireball
Fireball Dark Prince
Fireball Wizard Minion Horde Dark Prince Mega Knight
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard Golden Knight
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard Dark Prince Golden Knight
Fireball Wizard
Elite Barbarians Fireball Golden Knight
Minion Horde Fireball
Elite Barbarians Fireball
Minion Horde Fireball Wizard Golden Knight
Minion Horde Fireball Wizard Mega Knight
Fireball
Minion Horde
Fireball Wizard Dark Prince Mega Knight
Fireball Wizard Mega Knight Golden Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Dark Prince Mega Knight
Minion Horde
Fireball Wizard Golden Knight
Fireball Wizard Mega Knight Golden Knight
Fireball Golden Knight
Elite Barbarians Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Fireball Dark Prince
Fireball Wizard
Fireball
Fireball Minion Horde Wizard Dark Prince Mega Knight
Fireball Wizard
Fireball
Minion Horde Elite Barbarians Dark Prince Mega Knight
Minion Horde Elite Barbarians Fireball Golden Knight
Fireball
Fireball Dark Prince Mega Knight Golden Knight
Fireball Wizard Mega Knight

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