My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Minion Horde Hog Rider Inferno Dragon
Zap
Minion Horde Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Executioner
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Wizard Executioner Inferno Dragon
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Executioner Inferno Dragon
Poison
Minion Horde Wizard Executioner
Lightning
Elite Barbarians Wizard Executioner Inferno Dragon
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Hog Rider Inferno Dragon Minion Horde Wizard Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Hog Rider Inferno Dragon Minion Horde

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Hog Rider
Elite Barbarians
Hog Rider Wizard The Log Mega Knight
Hog Rider
The Log Minion Horde Elite Barbarians Wizard Executioner Mega Knight
Wizard
Elite Barbarians Hog Rider Mega Knight
Executioner
Hog Rider The Log Mega Knight
The Log
Hog Rider Elite Barbarians Executioner Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Inferno Dragon Elite Barbarians Hog Rider Wizard Executioner The Log

Defense Synergies 0 11

Minion Horde
The Log
Elite Barbarians
Wizard The Log Mega Knight
Hog Rider
Wizard
Elite Barbarians The Log Mega Knight
Executioner
The Log Mega Knight
The Log
Minion Horde Elite Barbarians Wizard Executioner Inferno Dragon Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Elite Barbarians Wizard Executioner The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner The Log
Minion Horde Elite Barbarians Inferno Dragon Executioner The Log Mega Knight
Minion Horde Mega Knight Elite Barbarians Executioner Inferno Dragon
Minion Horde Elite Barbarians Inferno Dragon Mega Knight
Elite Barbarians The Log Mega Knight
The Log Executioner Mega Knight
Minion Horde Inferno Dragon Wizard Executioner
The Log Mega Knight
Minion Horde Inferno Dragon Elite Barbarians
Elite Barbarians Minion Horde Mega Knight
Minion Horde Executioner Wizard The Log Mega Knight
Minion Horde Executioner Inferno Dragon Wizard
Minion Horde Mega Knight Elite Barbarians Wizard The Log
Wizard Executioner Mega Knight Minion Horde The Log
Elite Barbarians Inferno Dragon Minion Horde Mega Knight
Minion Horde Elite Barbarians The Log Inferno Dragon Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Executioner
Mega Knight Minion Horde Elite Barbarians Wizard Executioner The Log
Wizard Executioner The Log Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Wizard Mega Knight Minion Horde Elite Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Elite Barbarians Wizard Executioner The Log Inferno Dragon Mega Knight
Mega Knight Minion Horde Elite Barbarians The Log
Mega Knight Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians Executioner Inferno Dragon Mega Knight
Wizard Executioner Minion Horde
Minion Horde Elite Barbarians
Mega Knight Minion Horde Elite Barbarians Inferno Dragon
Minion Horde Mega Knight Elite Barbarians The Log Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Elite Barbarians
Mega Knight Elite Barbarians The Log
Elite Barbarians Mega Knight Minion Horde Wizard Executioner
Wizard Minion Horde Executioner Mega Knight
Elite Barbarians Minion Horde Executioner The Log Inferno Dragon
Executioner Mega Knight Minion Horde Elite Barbarians Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Executioner The Log
Minion Horde The Log
The Log
Wizard Executioner Minion Horde The Log Mega Knight
Wizard Executioner Minion Horde
Minion Horde Wizard Executioner The Log
The Log Wizard Executioner
The Log Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard The Log
Wizard Executioner
Elite Barbarians Executioner The Log
Minion Horde
Elite Barbarians The Log
Minion Horde Wizard Executioner The Log
Minion Horde Wizard Executioner The Log Mega Knight
Minion Horde
Wizard Executioner The Log Mega Knight
Wizard The Log Mega Knight
Minion Horde The Log Mega Knight
Wizard
The Log
Minion Horde The Log
The Log Wizard Executioner Mega Knight
Minion Horde Inferno Dragon
The Log Wizard Executioner
Wizard The Log Mega Knight
The Log
Elite Barbarians Minion Horde Wizard Executioner
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard The Log Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard The Log
Minion Horde
Wizard Executioner
The Log
Minion Horde Wizard Executioner Mega Knight
The Log Wizard Executioner
Minion Horde Elite Barbarians Executioner Mega Knight
Minion Horde Elite Barbarians The Log
Executioner
Executioner The Log Mega Knight
Inferno Dragon
Wizard Mega Knight

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