My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Skeleton Army Prince
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army Prince
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Wizard Skeleton Army Prince P.E.K.K.A
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Skeleton Army
Poison
Minion Horde Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Prince
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Hog Rider Minion Horde Wizard Prince Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Skeleton Army Hog Rider Minion Horde

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Hog Rider Prince
Elite Barbarians
Rage Hog Rider Wizard
Hog Rider
Rage Minion Horde Elite Barbarians Wizard Prince
Wizard
Elite Barbarians Hog Rider Rage Prince P.E.K.K.A
Rage
Minion Horde Elite Barbarians Hog Rider Wizard Prince
Skeleton Army
Prince
Minion Horde Hog Rider Wizard Rage
P.E.K.K.A
Wizard

Defense Synergies 0 5

Minion Horde
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Skeleton Army Prince P.E.K.K.A
Rage
Skeleton Army
Wizard Prince
Prince
Wizard Skeleton Army
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Elite Barbarians Skeleton Army P.E.K.K.A Prince
Minion Horde Skeleton Army Prince P.E.K.K.A Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Prince P.E.K.K.A
Elite Barbarians Skeleton Army Prince P.E.K.K.A
Skeleton Army
Minion Horde Wizard
P.E.K.K.A
Minion Horde P.E.K.K.A Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Wizard
Minion Horde Wizard
Minion Horde Skeleton Army Prince P.E.K.K.A Elite Barbarians Wizard
Wizard Skeleton Army Minion Horde Prince P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A Minion Horde Prince
Minion Horde Skeleton Army Elite Barbarians Prince P.E.K.K.A
Minion Horde Wizard Elite Barbarians Skeleton Army Prince P.E.K.K.A
Minion Horde Elite Barbarians Wizard Skeleton Army Prince
Wizard
P.E.K.K.A Elite Barbarians Prince
Wizard Skeleton Army Minion Horde Elite Barbarians Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Prince P.E.K.K.A
Elite Barbarians Wizard Prince
Skeleton Army P.E.K.K.A Minion Horde Elite Barbarians Prince
Skeleton Army Prince P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians Skeleton Army Prince
Wizard Minion Horde
Skeleton Army Prince P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians Skeleton Army Prince
Minion Horde P.E.K.K.A Elite Barbarians Skeleton Army Prince
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Elite Barbarians Prince
Skeleton Army P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Skeleton Army Prince P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Prince P.E.K.K.A
Minion Horde Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Prince
Wizard Minion Horde
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde Elite Barbarians Prince
Minion Horde Wizard Prince
Wizard
Elite Barbarians
Minion Horde
Elite Barbarians Prince
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard Prince
Wizard
Minion Horde Prince
Wizard
Prince
Minion Horde
Wizard
Minion Horde
Wizard
Wizard Prince
Elite Barbarians Minion Horde Wizard
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde
P.E.K.K.A Minion Horde Prince
Wizard
Minion Horde Skeleton Army Prince
Wizard
Minion Horde Wizard Prince
Wizard
Minion Horde Elite Barbarians Prince P.E.K.K.A
Minion Horde Elite Barbarians
Prince
Prince P.E.K.K.A
Wizard

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