My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde Lumberjack
Zap
Firecracker Minion Horde
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard Magic Archer Lumberjack
The Log
Firecracker Elite Barbarians Lumberjack
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Elite Barbarians P.E.K.K.A Electro Wizard Magic Archer Lumberjack
Fireball
Firecracker Minion Horde Elite Barbarians Electro Wizard Magic Archer Lumberjack
Poison
Firecracker Minion Horde Electro Wizard Magic Archer
Lightning
Elite Barbarians Electro Wizard Magic Archer Lumberjack
Rocket
Minion Horde Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Electro Wizard Magic Archer Lumberjack Minion Horde Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Electro Wizard Magic Archer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mirror P.E.K.K.A Lumberjack
Minion Horde
Mirror Lumberjack
Elite Barbarians
Firecracker Lumberjack
Mirror
Firecracker Minion Horde Magic Archer Lumberjack
P.E.K.K.A
Electro Wizard Magic Archer Firecracker Lumberjack
Electro Wizard
P.E.K.K.A Magic Archer Lumberjack
Magic Archer
P.E.K.K.A Mirror Electro Wizard Lumberjack
Lumberjack
Firecracker Minion Horde Elite Barbarians Mirror P.E.K.K.A Electro Wizard Magic Archer

Defense Synergies 1 11

Firecracker
Mirror P.E.K.K.A Electro Wizard Lumberjack
Minion Horde
Mirror
Elite Barbarians
Mirror
Minion Horde Firecracker Electro Wizard Magic Archer Lumberjack
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard
Firecracker Mirror P.E.K.K.A Magic Archer Lumberjack
Magic Archer
Mirror Electro Wizard Lumberjack
Lumberjack
Firecracker Mirror Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Electro Wizard Magic Archer
Minion Horde Elite Barbarians P.E.K.K.A Lumberjack Firecracker Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians P.E.K.K.A Lumberjack Firecracker Electro Wizard
Firecracker Elite Barbarians P.E.K.K.A Lumberjack
Firecracker Electro Wizard Magic Archer Lumberjack
Minion Horde Electro Wizard Firecracker Magic Archer
P.E.K.K.A Electro Wizard Magic Archer
Minion Horde P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Firecracker Minion Horde Electro Wizard Lumberjack
Minion Horde Electro Wizard Firecracker Magic Archer Lumberjack
Minion Horde Firecracker Electro Wizard Magic Archer
Minion Horde P.E.K.K.A Lumberjack Elite Barbarians Electro Wizard
Firecracker Minion Horde P.E.K.K.A Electro Wizard Magic Archer Lumberjack
Elite Barbarians P.E.K.K.A Minion Horde Electro Wizard Lumberjack
Minion Horde Elite Barbarians P.E.K.K.A Electro Wizard Lumberjack
Minion Horde Firecracker Elite Barbarians P.E.K.K.A Electro Wizard Lumberjack
Firecracker Minion Horde Elite Barbarians Electro Wizard Magic Archer Lumberjack
Firecracker Electro Wizard Magic Archer Lumberjack
P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
Firecracker Minion Horde Elite Barbarians P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Elite Barbarians Magic Archer Lumberjack
P.E.K.K.A Lumberjack Minion Horde Elite Barbarians Electro Wizard
P.E.K.K.A Lumberjack Minion Horde Elite Barbarians Electro Wizard
P.E.K.K.A Minion Horde Elite Barbarians Lumberjack
Firecracker Minion Horde Electro Wizard Magic Archer
P.E.K.K.A Minion Horde Elite Barbarians Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Elite Barbarians Lumberjack
Minion Horde P.E.K.K.A Electro Wizard Firecracker Elite Barbarians Magic Archer
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians Lumberjack
P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Minion Horde Lumberjack
Firecracker Minion Horde Magic Archer
Elite Barbarians Electro Wizard Firecracker Minion Horde P.E.K.K.A Magic Archer Lumberjack
Firecracker Minion Horde Elite Barbarians P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Minion Horde
Firecracker Electro Wizard Magic Archer
Minion Horde Magic Archer
Firecracker
Firecracker Minion Horde Magic Archer
Firecracker Minion Horde Magic Archer
Firecracker Minion Horde Magic Archer
Firecracker Magic Archer
Firecracker
Minion Horde Elite Barbarians Electro Wizard Lumberjack
Firecracker Minion Horde Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Minion Horde Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Minion Horde Magic Archer
Magic Archer Firecracker Minion Horde
Minion Horde
Firecracker Electro Wizard Magic Archer
Firecracker Magic Archer
Minion Horde Magic Archer
Minion Horde
Firecracker Magic Archer
Minion Horde
Firecracker Electro Wizard Magic Archer
Magic Archer
Firecracker Magic Archer
Elite Barbarians Firecracker Minion Horde Electro Wizard Magic Archer
Electro Wizard Firecracker Minion Horde
Minion Horde Elite Barbarians
Minion Horde Magic Archer
Firecracker Minion Horde Electro Wizard Magic Archer
P.E.K.K.A Minion Horde
Firecracker Magic Archer
Minion Horde Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Minion Horde Electro Wizard Magic Archer Lumberjack
Firecracker Magic Archer
Firecracker Minion Horde Elite Barbarians P.E.K.K.A
Firecracker Minion Horde Elite Barbarians Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Firecracker

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