My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army Inferno Dragon
Zap
Minion Horde Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Goblin Barrel Skeleton Army
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Minion Horde Elite Barbarians Goblin Barrel Skeleton Army Inferno Dragon
Poison
Minion Horde Skeleton Army
Lightning
Elite Barbarians Inferno Dragon
Rocket
Minion Horde Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Electro Giant Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Skeleton Army Inferno Dragon Minion Horde Elite Barbarians Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Barrel Skeleton Army Inferno Dragon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight
Elite Barbarians
Rage Mega Knight
Rage
Minion Horde Elite Barbarians
Goblin Barrel
Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Electro Giant
Inferno Dragon
Inferno Dragon
Mega Knight Electro Giant
Mega Knight
Minion Horde Inferno Dragon Elite Barbarians Goblin Barrel

Defense Synergies 0 4

Minion Horde
Elite Barbarians
Mega Knight
Rage
Goblin Barrel
Skeleton Army
Inferno Dragon
Electro Giant
Inferno Dragon
Inferno Dragon
Skeleton Army Electro Giant Mega Knight
Mega Knight
Elite Barbarians Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Elite Barbarians Skeleton Army Inferno Dragon Mega Knight
Minion Horde Skeleton Army Mega Knight Elite Barbarians Inferno Dragon
Minion Horde Elite Barbarians Skeleton Army Inferno Dragon Mega Knight
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Mega Knight
Minion Horde Inferno Dragon
Electro Giant Mega Knight
Minion Horde Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Electro Giant Mega Knight
Minion Horde Inferno Dragon
Minion Horde Skeleton Army Mega Knight Elite Barbarians
Skeleton Army Mega Knight Minion Horde
Elite Barbarians Skeleton Army Inferno Dragon Minion Horde Mega Knight
Minion Horde Skeleton Army Elite Barbarians Electro Giant Inferno Dragon Mega Knight
Minion Horde Mega Knight Elite Barbarians Skeleton Army
Mega Knight Minion Horde Elite Barbarians Skeleton Army
Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Skeleton Army Mega Knight Minion Horde Elite Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Electro Giant
Elite Barbarians Inferno Dragon Mega Knight
Skeleton Army Mega Knight Minion Horde Elite Barbarians
Skeleton Army Mega Knight Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Inferno Dragon Mega Knight
Electro Giant Minion Horde
Skeleton Army Minion Horde Elite Barbarians
Mega Knight Minion Horde Elite Barbarians Skeleton Army Inferno Dragon
Minion Horde Mega Knight Elite Barbarians Skeleton Army Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians Electro Giant
Elite Barbarians Skeleton Army Mega Knight Minion Horde
Minion Horde Skeleton Army Electro Giant Mega Knight
Elite Barbarians Skeleton Army Electro Giant Minion Horde Inferno Dragon
Mega Knight Minion Horde Elite Barbarians Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Minion Horde Mega Knight
Electro Giant Minion Horde
Minion Horde
Minion Horde Elite Barbarians
Minion Horde
Elite Barbarians
Minion Horde
Elite Barbarians
Minion Horde
Minion Horde Mega Knight
Minion Horde
Mega Knight
Electro Giant Mega Knight
Minion Horde Mega Knight
Minion Horde
Electro Giant Mega Knight
Minion Horde Inferno Dragon
Mega Knight
Elite Barbarians Minion Horde Electro Giant
Minion Horde Electro Giant
Minion Horde Elite Barbarians
Minion Horde Mega Knight
Minion Horde
Minion Horde Mega Knight
Minion Horde Skeleton Army
Minion Horde Mega Knight
Electro Giant
Minion Horde Elite Barbarians Mega Knight
Electro Giant Minion Horde Elite Barbarians
Electro Giant Mega Knight
Inferno Dragon
Mega Knight

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