My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Royal Recruits Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Royal Recruits Goblin Barrel Prince
Giant Snowball
Minion Horde Royal Recruits Goblin Barrel
Zap
Minion Horde Goblin Barrel Prince
Barbarian Barrel
Elite Barbarians Royal Recruits Wizard Goblin Barrel
The Log
Elite Barbarians Royal Recruits Goblin Barrel Prince
Earthquake
Goblin Barrel
Arrows
Minion Horde Royal Recruits Goblin Barrel
Royal Delivery
Minion Horde Elite Barbarians Royal Recruits Wizard Goblin Barrel Prince
Fireball
Minion Horde Elite Barbarians Wizard Goblin Barrel
Poison
Minion Horde Royal Recruits Wizard
Lightning
Elite Barbarians Wizard Prince
Rocket
Minion Horde Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fireball Minion Horde Wizard Prince Elite Barbarians Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Goblin Barrel Fireball Minion Horde Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Prince
Elite Barbarians
Fireball Wizard Mega Knight
Royal Recruits
Fireball
Elite Barbarians Mega Knight
Wizard
Elite Barbarians Prince Mega Knight
Goblin Barrel
Prince Mega Knight
Prince
Goblin Barrel Mega Knight Minion Horde Wizard
Mega Knight
Minion Horde Prince Elite Barbarians Fireball Wizard Goblin Barrel

Defense Synergies 0 5

Minion Horde
Elite Barbarians
Wizard Mega Knight
Royal Recruits
Fireball
Mega Knight
Wizard
Elite Barbarians Prince Mega Knight
Goblin Barrel
Prince
Wizard
Mega Knight
Elite Barbarians Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits Fireball Wizard
Minion Horde Elite Barbarians Royal Recruits Prince Mega Knight
Minion Horde Prince Mega Knight Elite Barbarians Royal Recruits
Minion Horde Elite Barbarians Royal Recruits Prince Mega Knight
Elite Barbarians Royal Recruits Fireball Prince Mega Knight
Fireball Mega Knight
Minion Horde Fireball Wizard
Royal Recruits Fireball Mega Knight
Minion Horde Elite Barbarians Royal Recruits Prince
Elite Barbarians Minion Horde Royal Recruits Prince Mega Knight
Minion Horde Royal Recruits Fireball Wizard Mega Knight
Minion Horde Fireball Wizard
Minion Horde Royal Recruits Prince Mega Knight Elite Barbarians Fireball Wizard
Fireball Wizard Mega Knight Minion Horde Royal Recruits Prince
Elite Barbarians Royal Recruits Minion Horde Prince Mega Knight
Minion Horde Elite Barbarians Royal Recruits Fireball Prince Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Royal Recruits Fireball Prince
Fireball Mega Knight Minion Horde Elite Barbarians Royal Recruits Wizard Prince
Wizard Royal Recruits Fireball Mega Knight
Elite Barbarians Royal Recruits Prince
Royal Recruits Wizard Mega Knight Minion Horde Elite Barbarians Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Elite Barbarians Fireball Prince
Fireball Elite Barbarians Wizard Prince Mega Knight
Royal Recruits Mega Knight Minion Horde Elite Barbarians Prince
Royal Recruits Prince Mega Knight Minion Horde Elite Barbarians Fireball
Royal Recruits Minion Horde Elite Barbarians Prince Mega Knight
Fireball Wizard Minion Horde
Royal Recruits Prince Minion Horde Elite Barbarians Fireball
Mega Knight Minion Horde Elite Barbarians Royal Recruits Prince
Minion Horde Royal Recruits Mega Knight Elite Barbarians Fireball Prince
Royal Recruits Minion Horde
Mega Knight Minion Horde Elite Barbarians Royal Recruits Prince
Royal Recruits Mega Knight Elite Barbarians Fireball Prince
Elite Barbarians Royal Recruits Prince Mega Knight Minion Horde Fireball Wizard
Royal Recruits Wizard Minion Horde Fireball Mega Knight
Elite Barbarians Royal Recruits Minion Horde Fireball Prince
Mega Knight Minion Horde Elite Barbarians Royal Recruits Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Royal Recruits
Fireball
Minion Horde Fireball
Royal Recruits Fireball Prince
Fireball Wizard Minion Horde Mega Knight
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Elite Barbarians Fireball Prince
Minion Horde Royal Recruits Fireball Wizard Prince
Fireball Wizard
Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball Prince
Minion Horde Fireball Wizard
Minion Horde Royal Recruits Fireball Wizard Mega Knight
Fireball
Minion Horde
Fireball Wizard Prince Mega Knight
Fireball Wizard Mega Knight
Minion Horde Fireball Prince Mega Knight
Fireball Wizard
Prince
Minion Horde Royal Recruits Fireball
Fireball Wizard Mega Knight
Minion Horde
Fireball Wizard
Fireball Wizard Prince Mega Knight
Fireball
Elite Barbarians Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball
Minion Horde Prince Mega Knight
Fireball Wizard
Minion Horde Royal Recruits Fireball Prince
Fireball Wizard
Fireball
Fireball Minion Horde Wizard Prince Mega Knight
Fireball Wizard
Fireball
Minion Horde Elite Barbarians Royal Recruits Prince Mega Knight
Minion Horde Elite Barbarians Royal Recruits Fireball
Fireball
Royal Recruits Fireball Prince Mega Knight

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