My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Clone
Giant Snowball
Minion Horde Clone Baby Dragon Witch
Zap
Minion Horde Clone Witch
Barbarian Barrel
Elite Barbarians Goblin Cage Valkyrie Clone Witch
The Log
Elite Barbarians Goblin Cage Clone Witch
Earthquake
Goblin Cage Clone Witch
Arrows
Minion Horde Clone Witch
Royal Delivery
Minion Horde Elite Barbarians Goblin Cage Valkyrie Clone Baby Dragon Witch
Fireball
Minion Horde Elite Barbarians Goblin Cage Clone Baby Dragon Witch
Poison
Minion Horde Goblin Cage Clone Witch
Lightning
Elite Barbarians Goblin Cage Valkyrie Baby Dragon Witch
Rocket
Minion Horde Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Fireball Goblin Cage Valkyrie Baby Dragon Minion Horde Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Fireball Goblin Cage Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone
Elite Barbarians
Valkyrie Fireball
Fireball
Elite Barbarians Baby Dragon
Goblin Cage
Baby Dragon Witch
Valkyrie
Elite Barbarians Baby Dragon Witch
Clone
Minion Horde Baby Dragon Witch
Baby Dragon
Fireball Goblin Cage Valkyrie Clone Witch
Witch
Goblin Cage Valkyrie Clone Baby Dragon

Defense Synergies 1 7

Minion Horde
Elite Barbarians
Valkyrie
Fireball
Goblin Cage Valkyrie
Goblin Cage
Fireball Baby Dragon Witch
Valkyrie
Elite Barbarians Fireball Baby Dragon Witch
Clone
Baby Dragon
Goblin Cage Valkyrie Witch
Witch
Goblin Cage Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Goblin Cage Valkyrie Baby Dragon
Minion Horde Elite Barbarians Goblin Cage Valkyrie Witch
Minion Horde Goblin Cage Witch Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Goblin Cage Witch Valkyrie
Elite Barbarians Fireball Goblin Cage Valkyrie
Fireball Valkyrie Baby Dragon
Minion Horde Fireball Goblin Cage Baby Dragon Witch
Fireball Goblin Cage Valkyrie Baby Dragon
Minion Horde Witch Elite Barbarians Goblin Cage
Elite Barbarians Minion Horde Valkyrie
Minion Horde Valkyrie Witch Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Minion Horde Goblin Cage Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Minion Horde Goblin Cage Baby Dragon Witch
Elite Barbarians Minion Horde Goblin Cage
Minion Horde Elite Barbarians Fireball Goblin Cage
Minion Horde Elite Barbarians Fireball Goblin Cage Valkyrie Witch
Fireball Goblin Cage Valkyrie Minion Horde Elite Barbarians Baby Dragon Witch
Goblin Cage Valkyrie Baby Dragon Witch Fireball
Elite Barbarians Goblin Cage
Valkyrie Minion Horde Elite Barbarians Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Goblin Cage Witch
Fireball Elite Barbarians Valkyrie Baby Dragon
Minion Horde Elite Barbarians Goblin Cage Valkyrie Witch
Valkyrie Minion Horde Elite Barbarians Fireball Goblin Cage
Minion Horde Elite Barbarians Goblin Cage Valkyrie Witch
Fireball Minion Horde Baby Dragon Witch
Minion Horde Elite Barbarians Fireball Goblin Cage Valkyrie Witch
Minion Horde Elite Barbarians Goblin Cage Valkyrie
Minion Horde Goblin Cage Elite Barbarians Fireball Valkyrie Baby Dragon Witch
Witch Minion Horde Goblin Cage
Minion Horde Elite Barbarians Goblin Cage Valkyrie Witch
Elite Barbarians Fireball Goblin Cage Valkyrie
Elite Barbarians Minion Horde Fireball Goblin Cage Valkyrie Witch
Minion Horde Fireball Goblin Cage Valkyrie Baby Dragon Witch
Elite Barbarians Witch Minion Horde Fireball Goblin Cage Valkyrie Baby Dragon
Valkyrie Minion Horde Elite Barbarians Fireball Goblin Cage Baby Dragon Witch
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Valkyrie
Fireball Minion Horde Valkyrie Baby Dragon
Fireball Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Fireball Baby Dragon
Fireball
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Valkyrie
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Minion Horde Fireball Baby Dragon
Fireball
Minion Horde
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Minion Horde Fireball Baby Dragon
Fireball
Minion Horde Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Minion Horde Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Elite Barbarians Minion Horde Fireball Baby Dragon Witch
Minion Horde Fireball Witch
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Minion Horde Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch
Fireball

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