My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Balloon
Giant Snowball
Minion Horde Witch Balloon Princess
Zap
Minion Horde Inferno Tower Witch Balloon Princess
Barbarian Barrel
Elite Barbarians Valkyrie Inferno Tower Wizard Witch Princess
The Log
Elite Barbarians Witch Princess
Earthquake
Inferno Tower Witch
Arrows
Minion Horde Witch Princess
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Wizard Witch Balloon Princess
Fireball
Minion Horde Elite Barbarians Inferno Tower Wizard Witch Balloon Princess
Poison
Minion Horde Inferno Tower Wizard Witch Balloon Princess
Lightning
Elite Barbarians Valkyrie Inferno Tower Wizard Witch Balloon
Rocket
Minion Horde Elite Barbarians Valkyrie Inferno Tower Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Valkyrie Minion Horde Inferno Tower Wizard Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Princess Valkyrie Minion Horde Inferno Tower

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Balloon Wizard Witch
Inferno Tower
Wizard
Elite Barbarians Valkyrie Balloon
Witch
Valkyrie
Balloon
Valkyrie Wizard Princess
Princess
Balloon

Defense Synergies 1 7

Minion Horde
Inferno Tower
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Inferno Tower Wizard Witch Princess
Inferno Tower
Minion Horde Valkyrie Princess
Wizard
Elite Barbarians Valkyrie
Witch
Valkyrie
Balloon
Princess
Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Inferno Tower Wizard
Minion Horde Elite Barbarians Inferno Tower Valkyrie Witch
Minion Horde Inferno Tower Witch Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Inferno Tower Witch Valkyrie
Elite Barbarians Valkyrie Princess
Valkyrie
Minion Horde Inferno Tower Wizard Witch Princess
Valkyrie Inferno Tower
Minion Horde Inferno Tower Witch Elite Barbarians Princess
Elite Barbarians Minion Horde Valkyrie Inferno Tower
Minion Horde Valkyrie Witch Wizard Princess
Minion Horde Inferno Tower Wizard Witch Princess
Minion Horde Inferno Tower Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Minion Horde Witch Princess
Elite Barbarians Inferno Tower Minion Horde
Minion Horde Inferno Tower Elite Barbarians
Minion Horde Wizard Elite Barbarians Valkyrie Inferno Tower Witch
Minion Horde Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Witch Princess
Elite Barbarians Inferno Tower
Valkyrie Wizard Minion Horde Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Inferno Tower Witch
Elite Barbarians Valkyrie Wizard
Minion Horde Elite Barbarians Valkyrie Inferno Tower Witch
Valkyrie Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Minion Horde Elite Barbarians Valkyrie Witch
Wizard Minion Horde Witch Princess
Minion Horde Elite Barbarians Valkyrie Inferno Tower Witch
Inferno Tower Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie Inferno Tower Witch
Inferno Tower Witch Minion Horde
Minion Horde Elite Barbarians Valkyrie Inferno Tower Witch
Elite Barbarians Valkyrie
Elite Barbarians Minion Horde Valkyrie Inferno Tower Wizard Witch
Wizard Minion Horde Valkyrie Witch Princess
Elite Barbarians Inferno Tower Witch Minion Horde Valkyrie
Valkyrie Minion Horde Elite Barbarians Inferno Tower Wizard Witch Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Valkyrie
Princess
Minion Horde
Valkyrie
Wizard Minion Horde Valkyrie
Wizard Minion Horde Witch Princess
Minion Horde Wizard Witch Princess
Wizard Princess
Wizard
Minion Horde Elite Barbarians
Minion Horde Valkyrie Wizard Princess
Wizard Princess
Elite Barbarians Princess
Minion Horde Princess
Princess Elite Barbarians
Minion Horde Wizard Witch Princess
Minion Horde Wizard Princess
Minion Horde
Wizard Princess
Valkyrie Wizard Witch Princess
Minion Horde
Wizard Princess
Minion Horde
Valkyrie Wizard Witch Princess
Minion Horde Witch
Wizard Witch Princess
Wizard Witch Princess
Elite Barbarians Minion Horde Wizard Witch Princess
Minion Horde Wizard Witch
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde Princess
Minion Horde
Wizard Princess
Minion Horde Witch Princess
Wizard Witch Princess
Minion Horde Valkyrie Wizard Princess
Wizard Princess
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Witch Princess
Witch Princess
Witch Princess

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