My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Elixir Golem
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Witch
Barbarian Barrel
Elite Barbarians Elixir Golem Valkyrie Wizard Witch
The Log
Elite Barbarians Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Elixir Golem Valkyrie Wizard Witch
Fireball
Minion Horde Elite Barbarians Elixir Golem Wizard Witch
Poison
Minion Horde Elixir Golem Wizard Witch
Lightning
Elite Barbarians Valkyrie Wizard Witch
Rocket
Minion Horde Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Valkyrie Poison Minion Horde Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Elixir Golem Valkyrie Poison Minion Horde

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Elite Barbarians
Valkyrie Wizard Mega Knight
Elixir Golem
Poison Wizard Witch
Valkyrie
Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Elixir Golem Valkyrie Mega Knight
Poison
Elixir Golem Mega Knight
Witch
Elixir Golem Valkyrie Mega Knight
Mega Knight
Minion Horde Elite Barbarians Wizard Poison Witch

Defense Synergies 1 7

Minion Horde
Elite Barbarians
Valkyrie Wizard Mega Knight
Elixir Golem
Valkyrie
Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Valkyrie Mega Knight
Poison
Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Elite Barbarians Wizard Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Elite Barbarians Valkyrie Witch Mega Knight
Minion Horde Witch Mega Knight Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Witch Valkyrie Mega Knight
Elite Barbarians Valkyrie Poison Mega Knight
Valkyrie Mega Knight
Minion Horde Wizard Poison Witch
Valkyrie Poison Mega Knight
Minion Horde Witch Elite Barbarians
Elite Barbarians Minion Horde Valkyrie Mega Knight
Minion Horde Valkyrie Poison Witch Wizard Mega Knight
Minion Horde Wizard Poison Witch
Minion Horde Mega Knight Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Minion Horde Poison Witch
Elite Barbarians Minion Horde Mega Knight
Minion Horde Elite Barbarians Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Valkyrie Poison Witch
Valkyrie Mega Knight Minion Horde Elite Barbarians Wizard Witch
Valkyrie Wizard Poison Witch Mega Knight
Elite Barbarians
Valkyrie Wizard Mega Knight Minion Horde Elite Barbarians Poison Witch
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Witch
Poison Elite Barbarians Valkyrie Wizard Mega Knight
Mega Knight Minion Horde Elite Barbarians Valkyrie Witch
Valkyrie Mega Knight Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Valkyrie Witch Mega Knight
Wizard Poison Minion Horde Witch
Minion Horde Elite Barbarians Valkyrie Witch
Mega Knight Minion Horde Elite Barbarians Valkyrie
Minion Horde Mega Knight Elite Barbarians Valkyrie Poison Witch
Witch Minion Horde
Mega Knight Minion Horde Elite Barbarians Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie Poison
Elite Barbarians Mega Knight Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Witch Mega Knight
Elite Barbarians Witch Minion Horde Valkyrie Poison
Valkyrie Poison Mega Knight Minion Horde Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Valkyrie
Poison
Minion Horde Poison
Valkyrie Poison
Wizard Poison Minion Horde Valkyrie Mega Knight
Wizard Poison Minion Horde Witch
Minion Horde Wizard Poison Witch
Poison Wizard
Poison Wizard
Minion Horde Elite Barbarians Poison
Poison Minion Horde Valkyrie Wizard
Poison Wizard
Poison Elite Barbarians
Minion Horde Poison
Elite Barbarians Poison
Minion Horde Wizard Poison Witch
Minion Horde Wizard Poison Mega Knight
Poison
Minion Horde
Wizard Poison Mega Knight
Valkyrie Wizard Poison Witch Mega Knight
Minion Horde Poison Mega Knight
Wizard Poison
Minion Horde Poison
Poison Valkyrie Wizard Witch Mega Knight
Minion Horde Witch
Poison Wizard Witch
Wizard Poison Witch Mega Knight
Poison
Elite Barbarians Poison Minion Horde Wizard Witch
Minion Horde Wizard Poison Witch
Minion Horde Elite Barbarians
Poison Minion Horde Wizard Mega Knight
Minion Horde Poison
Minion Horde Mega Knight
Wizard Poison
Minion Horde Witch
Poison Wizard Witch
Poison Minion Horde Valkyrie Wizard Mega Knight
Wizard Poison
Poison
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Poison Witch
Poison Witch
Poison Witch Mega Knight
Wizard Mega Knight
Poison

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