My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Bandit Lumberjack Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Bandit Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Balloon Bandit Graveyard
Giant Snowball
Minion Horde Balloon Lumberjack Graveyard
Zap
Minion Horde Balloon Bandit Graveyard
Barbarian Barrel
Elite Barbarians Wizard Bandit Lumberjack Graveyard
The Log
Elite Barbarians Bandit Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Minion Horde Elite Barbarians Wizard Balloon Bandit Lumberjack Graveyard
Fireball
Minion Horde Elite Barbarians Wizard Balloon Bandit Lumberjack
Poison
Minion Horde Wizard Balloon Graveyard
Lightning
Elite Barbarians Wizard Balloon Bandit Lumberjack
Rocket
Minion Horde Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Lumberjack Minion Horde Wizard Balloon Graveyard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Bandit Lumberjack Minion Horde Wizard

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Lumberjack
Elite Barbarians
Wizard Bandit Lumberjack Graveyard Mega Knight
Wizard
Elite Barbarians Balloon Bandit Lumberjack Mega Knight
Balloon
Lumberjack Wizard Bandit Graveyard Mega Knight
Bandit
Elite Barbarians Wizard Balloon Lumberjack Graveyard Mega Knight
Lumberjack
Balloon Minion Horde Elite Barbarians Wizard Bandit Graveyard Mega Knight
Graveyard
Elite Barbarians Balloon Bandit Lumberjack Mega Knight
Mega Knight
Minion Horde Elite Barbarians Wizard Balloon Bandit Lumberjack Graveyard

Defense Synergies 0 7

Minion Horde
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Bandit Lumberjack Mega Knight
Balloon
Bandit
Wizard Lumberjack Mega Knight
Lumberjack
Wizard Bandit
Graveyard
Mega Knight
Elite Barbarians Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Elite Barbarians Lumberjack Bandit Mega Knight
Minion Horde Lumberjack Mega Knight Elite Barbarians Bandit
Minion Horde Elite Barbarians Lumberjack Bandit Mega Knight
Elite Barbarians Lumberjack Mega Knight
Bandit Lumberjack Mega Knight
Minion Horde Wizard
Bandit Mega Knight
Minion Horde Elite Barbarians Lumberjack
Elite Barbarians Minion Horde Bandit Lumberjack Mega Knight
Minion Horde Wizard Bandit Lumberjack Mega Knight
Minion Horde Wizard
Minion Horde Lumberjack Mega Knight Elite Barbarians Wizard Bandit
Wizard Mega Knight Minion Horde Lumberjack
Elite Barbarians Minion Horde Bandit Lumberjack Mega Knight
Minion Horde Elite Barbarians Bandit Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Lumberjack
Mega Knight Minion Horde Elite Barbarians Wizard Bandit Lumberjack
Wizard Bandit Lumberjack Mega Knight
Elite Barbarians Lumberjack
Wizard Mega Knight Minion Horde Elite Barbarians Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Bandit
Bandit Elite Barbarians Wizard Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Minion Horde Elite Barbarians
Lumberjack Mega Knight Minion Horde Elite Barbarians Bandit
Minion Horde Elite Barbarians Bandit Lumberjack Mega Knight
Wizard Minion Horde
Minion Horde Elite Barbarians Bandit Lumberjack
Mega Knight Minion Horde Elite Barbarians Lumberjack
Minion Horde Mega Knight Elite Barbarians Bandit
Minion Horde
Mega Knight Minion Horde Elite Barbarians Lumberjack
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Minion Horde Wizard Bandit Lumberjack
Wizard Minion Horde Mega Knight
Elite Barbarians Minion Horde Lumberjack
Mega Knight Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Bandit
Minion Horde Bandit
Wizard Minion Horde Mega Knight
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard Bandit
Minion Horde Elite Barbarians Lumberjack
Minion Horde Wizard Bandit
Wizard
Elite Barbarians Bandit
Minion Horde Bandit
Elite Barbarians
Minion Horde Wizard Bandit
Minion Horde Wizard Bandit Mega Knight
Minion Horde
Wizard Bandit Mega Knight
Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Wizard Mega Knight
Minion Horde
Wizard Bandit
Wizard Bandit Mega Knight
Bandit
Elite Barbarians Minion Horde Wizard
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Bandit Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Bandit
Wizard
Minion Horde Wizard Lumberjack Mega Knight
Wizard
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians
Bandit Mega Knight
Wizard Mega Knight

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