My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Goblin Barrel Skeleton Army Balloon
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army Balloon
Zap
Minion Horde Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Skeleton Army Executioner Electro Wizard
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Wizard Goblin Barrel Skeleton Army Balloon Executioner Electro Wizard
Fireball
Minion Horde Elite Barbarians Wizard Goblin Barrel Skeleton Army Balloon Executioner Electro Wizard
Poison
Minion Horde Wizard Skeleton Army Balloon Executioner Electro Wizard
Lightning
Elite Barbarians Wizard Balloon Executioner Electro Wizard
Rocket
Minion Horde Elite Barbarians Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Electro Wizard Minion Horde Wizard Balloon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Skeleton Army Electro Wizard Minion Horde

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Elite Barbarians
Wizard
Wizard
Elite Barbarians Balloon
Goblin Barrel
Skeleton Army Balloon
Skeleton Army
Goblin Barrel
Balloon
Wizard Goblin Barrel Executioner Electro Wizard
Executioner
Balloon
Electro Wizard
Balloon

Defense Synergies 0 5

Minion Horde
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army Electro Wizard
Goblin Barrel
Skeleton Army
Wizard Executioner Electro Wizard
Balloon
Executioner
Skeleton Army
Electro Wizard
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Executioner Electro Wizard
Minion Horde Skeleton Army Elite Barbarians Executioner Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Electro Wizard
Elite Barbarians Skeleton Army
Skeleton Army Executioner Electro Wizard
Minion Horde Electro Wizard Wizard Executioner
Electro Wizard
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Executioner Electro Wizard Wizard
Minion Horde Executioner Wizard Electro Wizard
Minion Horde Skeleton Army Elite Barbarians Wizard Electro Wizard
Wizard Skeleton Army Executioner Minion Horde Electro Wizard
Elite Barbarians Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Elite Barbarians Electro Wizard
Minion Horde Wizard Elite Barbarians Skeleton Army Executioner Electro Wizard
Minion Horde Elite Barbarians Wizard Skeleton Army Executioner Electro Wizard
Wizard Executioner Electro Wizard
Elite Barbarians Electro Wizard
Wizard Skeleton Army Minion Horde Elite Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Wizard Executioner
Skeleton Army Minion Horde Elite Barbarians Electro Wizard
Skeleton Army Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Executioner
Wizard Executioner Minion Horde Electro Wizard
Skeleton Army Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Electro Wizard Elite Barbarians Skeleton Army
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Minion Horde Wizard Executioner
Wizard Minion Horde Skeleton Army Executioner
Elite Barbarians Skeleton Army Electro Wizard Minion Horde Executioner
Executioner Minion Horde Elite Barbarians Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Executioner Electro Wizard
Minion Horde
Wizard Executioner Minion Horde
Wizard Executioner Minion Horde
Minion Horde Wizard Executioner
Wizard Executioner
Wizard
Minion Horde Elite Barbarians Electro Wizard
Minion Horde Wizard Electro Wizard
Wizard Executioner
Elite Barbarians Executioner
Minion Horde
Elite Barbarians
Minion Horde Wizard Executioner
Minion Horde Wizard Executioner
Minion Horde
Wizard Executioner Electro Wizard
Wizard
Minion Horde
Wizard
Minion Horde
Wizard Executioner
Minion Horde
Wizard Executioner Electro Wizard
Wizard
Elite Barbarians Minion Horde Wizard Executioner Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde Electro Wizard
Minion Horde
Wizard
Minion Horde Electro Wizard Skeleton Army
Wizard Executioner Electro Wizard
Minion Horde Wizard Executioner Electro Wizard
Wizard Executioner
Minion Horde Elite Barbarians Executioner
Minion Horde Elite Barbarians Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard
Wizard

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