My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Goblin Barrel Inferno Dragon
Giant Snowball
Minion Horde Goblin Barrel Witch Inferno Dragon
Zap
Minion Horde Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Witch Executioner
The Log
Elite Barbarians Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch
Royal Delivery
Minion Horde Elite Barbarians Wizard Goblin Barrel Witch Executioner Inferno Dragon
Fireball
Minion Horde Elite Barbarians Wizard Goblin Barrel Witch Executioner Inferno Dragon
Poison
Minion Horde Wizard Witch Executioner
Lightning
Elite Barbarians Wizard Witch Executioner Inferno Dragon
Rocket
Minion Horde Elite Barbarians Wizard Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Inferno Dragon Minion Horde Wizard Witch Executioner Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Goblin Barrel Inferno Dragon Minion Horde Wizard

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Goblin Barrel
Witch
Executioner
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 0 2

Minion Horde
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Goblin Barrel
Witch
Executioner
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner
Minion Horde Elite Barbarians Inferno Dragon Witch Executioner
Minion Horde Witch Elite Barbarians Executioner Inferno Dragon
Minion Horde Elite Barbarians Witch Inferno Dragon
Elite Barbarians
Executioner
Minion Horde Inferno Dragon Wizard Witch Executioner
Electro Giant
Minion Horde Witch Inferno Dragon Elite Barbarians
Elite Barbarians Minion Horde
Minion Horde Witch Executioner Wizard Electro Giant
Minion Horde Executioner Inferno Dragon Wizard Witch
Minion Horde Elite Barbarians Wizard Witch
Wizard Executioner Minion Horde Witch
Elite Barbarians Inferno Dragon Minion Horde
Minion Horde Elite Barbarians Electro Giant Inferno Dragon
Minion Horde Wizard Elite Barbarians Witch Executioner
Minion Horde Elite Barbarians Wizard Witch Executioner
Wizard Witch Executioner Inferno Dragon
Elite Barbarians Inferno Dragon
Wizard Minion Horde Elite Barbarians Witch Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Electro Giant
Elite Barbarians Wizard Executioner Inferno Dragon
Minion Horde Elite Barbarians Witch
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Witch Executioner Inferno Dragon
Wizard Executioner Electro Giant Minion Horde Witch
Minion Horde Elite Barbarians Witch
Minion Horde Elite Barbarians Inferno Dragon
Minion Horde Elite Barbarians Witch Inferno Dragon
Witch Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Elite Barbarians Witch
Elite Barbarians Electro Giant
Elite Barbarians Minion Horde Wizard Witch Executioner
Wizard Minion Horde Witch Executioner Electro Giant
Elite Barbarians Witch Electro Giant Minion Horde Executioner Inferno Dragon
Executioner Minion Horde Elite Barbarians Wizard Witch Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Executioner
Minion Horde
Wizard Executioner Minion Horde
Wizard Executioner Electro Giant Minion Horde Witch
Minion Horde Wizard Witch Executioner
Wizard Executioner
Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Wizard Executioner
Elite Barbarians Executioner
Minion Horde
Elite Barbarians
Minion Horde Wizard Witch Executioner
Minion Horde Wizard Executioner
Minion Horde
Wizard Executioner
Wizard Witch Electro Giant
Minion Horde
Wizard
Minion Horde
Electro Giant Wizard Witch Executioner
Minion Horde Witch Inferno Dragon
Wizard Witch Executioner
Wizard Witch
Elite Barbarians Minion Horde Wizard Witch Executioner Electro Giant
Minion Horde Wizard Witch Electro Giant
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Witch
Wizard Witch Executioner
Minion Horde Wizard Executioner
Wizard Executioner
Electro Giant
Minion Horde Elite Barbarians Executioner
Electro Giant Minion Horde Elite Barbarians Witch
Witch Executioner
Witch Executioner Electro Giant
Inferno Dragon
Wizard

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