My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Royal Hogs Giant Skeleton
Giant Snowball
Goblin Gang Minion Horde Royal Hogs
Zap
Goblin Gang Firecracker Minion Horde Royal Hogs
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Wizard Royal Hogs Giant Skeleton
The Log
Goblin Gang Firecracker Elite Barbarians Royal Hogs Giant Skeleton
Earthquake
Goblin Gang Firecracker Royal Hogs
Arrows
Goblin Gang Firecracker Minion Horde Royal Hogs
Royal Delivery
Goblin Gang Firecracker Minion Horde Elite Barbarians Wizard Royal Hogs Giant Skeleton
Fireball
Goblin Gang Firecracker Minion Horde Elite Barbarians Wizard Royal Hogs
Poison
Goblin Gang Firecracker Minion Horde Wizard Royal Hogs
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Goblin Gang Firecracker Minion Horde Wizard Royal Hogs Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Berserker Goblin Gang Firecracker Minion Horde

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Goblin Gang
Firecracker Royal Hogs Giant Skeleton
Firecracker
Goblin Gang Elite Barbarians Royal Hogs Giant Skeleton
Minion Horde
Giant Skeleton
Elite Barbarians
Firecracker Wizard
Wizard
Elite Barbarians Royal Hogs Giant Skeleton
Royal Hogs
Goblin Gang Firecracker Wizard
Giant Skeleton
Goblin Gang Firecracker Minion Horde Wizard

Defense Synergies 0 5

Berserker
Goblin Gang
Firecracker Giant Skeleton
Firecracker
Goblin Gang Giant Skeleton
Minion Horde
Elite Barbarians
Wizard
Wizard
Elite Barbarians Giant Skeleton
Royal Hogs
Giant Skeleton
Goblin Gang Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Minion Horde Elite Barbarians Goblin Gang Firecracker
Goblin Gang Minion Horde Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians Goblin Gang Firecracker
Firecracker Elite Barbarians Giant Skeleton
Goblin Gang Firecracker
Minion Horde Goblin Gang Firecracker Wizard
Giant Skeleton
Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Minion Horde Giant Skeleton
Berserker Goblin Gang Minion Horde Firecracker Wizard Giant Skeleton
Minion Horde Goblin Gang Firecracker Wizard
Minion Horde Goblin Gang Elite Barbarians Wizard Giant Skeleton
Wizard Goblin Gang Firecracker Minion Horde
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Goblin Gang Elite Barbarians
Minion Horde Wizard Goblin Gang Firecracker Elite Barbarians
Goblin Gang Firecracker Minion Horde Elite Barbarians Wizard
Wizard Firecracker Giant Skeleton
Elite Barbarians
Goblin Gang Wizard Firecracker Minion Horde Elite Barbarians Giant Skeleton
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Giant Skeleton
Goblin Gang Firecracker Elite Barbarians Wizard
Goblin Gang Giant Skeleton Minion Horde Elite Barbarians
Goblin Gang Giant Skeleton Minion Horde Elite Barbarians
Giant Skeleton Goblin Gang Minion Horde Elite Barbarians
Firecracker Wizard Goblin Gang Minion Horde
Goblin Gang Minion Horde Elite Barbarians Giant Skeleton
Giant Skeleton Minion Horde Elite Barbarians
Minion Horde Giant Skeleton Firecracker Elite Barbarians
Goblin Gang Minion Horde
Minion Horde Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Goblin Gang Minion Horde Wizard
Wizard Firecracker Minion Horde
Goblin Gang Elite Barbarians Firecracker Minion Horde Giant Skeleton
Firecracker Minion Horde Elite Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Giant Skeleton
Firecracker
Minion Horde Giant Skeleton
Firecracker Giant Skeleton
Wizard Firecracker Minion Horde
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Wizard
Goblin Gang Minion Horde Elite Barbarians
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker Minion Horde
Firecracker Elite Barbarians
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde
Firecracker Wizard
Firecracker Wizard
Minion Horde Giant Skeleton
Wizard
Minion Horde
Firecracker Wizard
Minion Horde
Firecracker Wizard
Wizard
Firecracker
Elite Barbarians Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Firecracker Minion Horde
Minion Horde Giant Skeleton
Firecracker Wizard
Minion Horde Goblin Gang
Firecracker Wizard
Goblin Gang Firecracker Minion Horde Wizard
Firecracker Wizard
Giant Skeleton
Firecracker Minion Horde Elite Barbarians
Goblin Gang Firecracker Minion Horde Elite Barbarians Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker Wizard

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