My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Princess Lumberjack
Zap
Minion Horde Skeleton Army Princess
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Princess Lumberjack
The Log
Elite Barbarians Skeleton Army Princess Lumberjack
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army Princess
Royal Delivery
Minion Horde Elite Barbarians Wizard Skeleton Army Princess Lumberjack Mother Witch
Fireball
Minion Horde Elite Barbarians Wizard Skeleton Army Princess Lumberjack Mother Witch
Poison
Minion Horde Wizard Skeleton Army Princess Mother Witch
Lightning
Elite Barbarians Wizard Lumberjack Mother Witch
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Princess Lumberjack Mother Witch Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Princess Lumberjack

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lumberjack
Elite Barbarians
Wizard The Log Lumberjack
Wizard
Elite Barbarians Lumberjack
Skeleton Army
The Log
Elite Barbarians Princess Lumberjack
Princess
The Log Mother Witch
Lumberjack
Minion Horde Elite Barbarians Wizard The Log
Mother Witch
Princess

Defense Synergies 1 14

Minion Horde
The Log
Elite Barbarians
Mother Witch Wizard The Log
Wizard
Elite Barbarians Skeleton Army The Log Lumberjack
Skeleton Army
Wizard The Log Princess Lumberjack
The Log
Minion Horde Elite Barbarians Wizard Skeleton Army Princess Lumberjack Mother Witch
Princess
Skeleton Army The Log Mother Witch
Lumberjack
Wizard Skeleton Army The Log Mother Witch
Mother Witch
Elite Barbarians The Log Princess Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde Elite Barbarians Skeleton Army Lumberjack The Log
Minion Horde Skeleton Army Lumberjack Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army The Log Princess Lumberjack
Skeleton Army The Log Lumberjack Mother Witch
Minion Horde Wizard Princess
The Log
Minion Horde Elite Barbarians Skeleton Army Princess Lumberjack
Elite Barbarians Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Mother Witch Wizard The Log Princess Lumberjack
Minion Horde Wizard Princess
Minion Horde Skeleton Army Lumberjack Elite Barbarians Wizard The Log
Wizard Skeleton Army Minion Horde The Log Princess Lumberjack
Elite Barbarians Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Elite Barbarians The Log Lumberjack
Minion Horde Wizard Elite Barbarians Skeleton Army Lumberjack
Minion Horde Elite Barbarians Wizard Skeleton Army The Log Lumberjack
Wizard The Log Princess Lumberjack Mother Witch
Elite Barbarians Lumberjack
Wizard Skeleton Army Minion Horde Elite Barbarians The Log Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians
Elite Barbarians Wizard The Log Lumberjack
Skeleton Army Lumberjack Minion Horde Elite Barbarians The Log
Skeleton Army Lumberjack Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians Skeleton Army Lumberjack
Wizard Mother Witch Minion Horde Princess
Skeleton Army Minion Horde Elite Barbarians Lumberjack
Minion Horde Elite Barbarians Skeleton Army Lumberjack
Minion Horde Elite Barbarians Skeleton Army The Log
Minion Horde Skeleton Army
Minion Horde Elite Barbarians Lumberjack
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army Minion Horde Wizard Lumberjack
Wizard Minion Horde Skeleton Army Princess
Elite Barbarians Skeleton Army Minion Horde The Log Lumberjack
Minion Horde Elite Barbarians Wizard The Log Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde The Log
The Log Princess
Minion Horde The Log
The Log
Wizard Minion Horde The Log
Wizard Mother Witch Minion Horde Princess
Minion Horde Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Minion Horde Elite Barbarians Lumberjack
Minion Horde Wizard The Log Princess
Wizard Princess
Elite Barbarians The Log Princess
Minion Horde Princess
Princess Elite Barbarians The Log
Minion Horde Wizard The Log Princess
Minion Horde Wizard The Log Princess
Minion Horde
Wizard The Log Princess
Wizard The Log Princess Mother Witch
Minion Horde The Log
Wizard Princess
The Log
Minion Horde The Log
The Log Mother Witch Wizard Princess
Minion Horde
The Log Wizard Princess
Wizard The Log Princess
The Log
Elite Barbarians Minion Horde Wizard Princess Mother Witch
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard The Log
Minion Horde Princess
Minion Horde
Wizard The Log Princess
Minion Horde Skeleton Army Princess
Wizard Princess
The Log
Minion Horde Wizard Princess Lumberjack
The Log Wizard Princess
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians The Log Princess
Princess
The Log Princess
Wizard

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