My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem Musketeer Furnace Dark Prince Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Elixir Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince
Giant Snowball
Musketeer Furnace
Zap
Furnace Dark Prince
Barbarian Barrel
Elixir Golem Musketeer Furnace Dark Prince
The Log
Elixir Golem Musketeer Furnace Dark Prince
Earthquake
Elixir Golem Furnace
Arrows
Furnace
Royal Delivery
Elixir Golem Musketeer Dark Prince Bowler
Fireball
Elixir Golem Musketeer Furnace Bowler
Poison
Elixir Golem Musketeer Furnace
Lightning
Ice Golem Musketeer Furnace Dark Prince Bowler
Rocket
Musketeer Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Furnace Tornado Dark Prince Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Rage Tornado Dark Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Elixir Golem Tornado Musketeer Furnace Dark Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Elixir Golem Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Musketeer Furnace
Elixir Golem
Rage Musketeer Furnace Tornado Bowler
Musketeer
Ice Golem Elixir Golem Dark Prince Bowler
Furnace
Ice Golem Elixir Golem Dark Prince Bowler
Rage
Elixir Golem Dark Prince
Tornado
Elixir Golem Dark Prince Bowler
Dark Prince
Musketeer Furnace Rage Tornado
Bowler
Elixir Golem Musketeer Furnace Tornado

Defense Synergies 2 12

Ice Golem
Musketeer Furnace Tornado Bowler
Elixir Golem
Musketeer
Ice Golem Furnace Tornado Dark Prince Bowler
Furnace
Ice Golem Musketeer Tornado Dark Prince Bowler
Rage
Tornado
Bowler Ice Golem Musketeer Furnace Dark Prince
Dark Prince
Musketeer Furnace Tornado Bowler
Bowler
Tornado Ice Golem Musketeer Furnace Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Ice Golem Musketeer
Musketeer Furnace Dark Prince
Furnace Tornado Bowler Musketeer Dark Prince
Musketeer Furnace Dark Prince Bowler
Tornado Dark Prince Bowler
Tornado Bowler Musketeer Furnace Dark Prince
Musketeer Furnace Tornado
Bowler Ice Golem Musketeer
Musketeer Furnace Tornado
Tornado Ice Golem Musketeer Dark Prince Bowler
Ice Golem Musketeer Furnace Tornado Dark Prince Bowler
Musketeer Furnace Tornado
Furnace Bowler Musketeer Dark Prince
Bowler Furnace Tornado Dark Prince
Furnace
Tornado Furnace Bowler
Musketeer Furnace Tornado Dark Prince Bowler
Musketeer Furnace Tornado Dark Prince Bowler
Furnace Tornado Ice Golem Musketeer Dark Prince Bowler
Musketeer Tornado
Dark Prince Bowler Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Furnace Dark Prince Bowler
Ice Golem Musketeer Bowler
Ice Golem Musketeer Furnace Dark Prince Bowler
Dark Prince Bowler Ice Golem Musketeer Tornado
Musketeer Dark Prince Bowler
Furnace Ice Golem Musketeer Tornado
Dark Prince Ice Golem Musketeer Furnace Bowler
Dark Prince
Ice Golem Tornado Dark Prince
Musketeer
Musketeer Dark Prince Bowler
Tornado Dark Prince Bowler
Dark Prince Bowler Ice Golem
Musketeer Furnace Bowler
Ice Golem Musketeer Furnace Tornado Dark Prince Bowler
Bowler Ice Golem Musketeer Dark Prince
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer
Musketeer Tornado Bowler
Ice Golem Musketeer Dark Prince
Furnace Dark Prince Bowler
Ice Golem Musketeer Furnace Tornado
Musketeer Furnace Tornado Bowler
Ice Golem Tornado Bowler
Tornado
Musketeer Tornado Bowler
Musketeer Tornado Dark Prince Bowler
Musketeer Tornado
Ice Golem Musketeer Bowler
Musketeer
Ice Golem Musketeer Furnace
Musketeer Furnace Bowler
Musketeer Furnace Bowler
Tornado
Musketeer Dark Prince Bowler
Tornado Bowler
Musketeer Bowler
Tornado
Musketeer Tornado Bowler
Musketeer
Ice Golem Tornado Furnace Dark Prince Bowler
Musketeer Tornado Bowler
Musketeer Tornado Bowler
Musketeer Tornado
Ice Golem Musketeer Furnace Tornado
Musketeer
Bowler
Musketeer
Bowler
Musketeer Dark Prince
Musketeer Tornado
Musketeer Dark Prince Bowler
Ice Golem Musketeer Bowler
Tornado
Musketeer Dark Prince
Musketeer Tornado Bowler
Musketeer Tornado
Musketeer Tornado Dark Prince Bowler
Bowler

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