My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Witch Balloon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Mighty Miner
Giant Snowball
Witch Balloon Mighty Miner
Zap
Firecracker Witch Balloon Mighty Miner
Barbarian Barrel
Firecracker Bomb Tower Witch
The Log
Firecracker Witch
Earthquake
Firecracker Bomb Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Balloon
Fireball
Firecracker Bomb Tower Witch Balloon Mighty Miner
Poison
Firecracker Bomb Tower Witch Balloon
Lightning
Ice Golem Bomb Tower Witch Balloon Mighty Miner
Rocket
Bomb Tower Witch Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Firecracker Fireball Bomb Tower Mighty Miner Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Firecracker Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ice Golem Balloon
Ice Golem
Balloon Firecracker Witch
Fireball
The Log
Bomb Tower
Witch
Ice Golem
Balloon
Ice Golem Firecracker The Log
The Log
Fireball Balloon
Mighty Miner

Defense Synergies 5 6

Firecracker
Ice Golem The Log Bomb Tower
Ice Golem
Firecracker Bomb Tower Fireball Witch The Log
Fireball
The Log Ice Golem Bomb Tower
Bomb Tower
Ice Golem The Log Firecracker Fireball
Witch
Ice Golem The Log
Balloon
The Log
Firecracker Fireball Bomb Tower Ice Golem Witch
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Fireball The Log
Bomb Tower Firecracker Witch The Log
Bomb Tower Witch
Bomb Tower Witch Firecracker
Firecracker Fireball Bomb Tower The Log
Fireball The Log Firecracker Bomb Tower
Firecracker Fireball Bomb Tower Witch
Ice Golem Fireball Bomb Tower The Log
Witch Mighty Miner Bomb Tower
Firecracker Ice Golem
Witch Firecracker Ice Golem Fireball Bomb Tower The Log
Firecracker Fireball Witch
Bomb Tower Fireball Witch The Log
Fireball Bomb Tower Firecracker Witch The Log
Bomb Tower
Bomb Tower Fireball The Log
Bomb Tower Firecracker Fireball Witch
Fireball Bomb Tower Firecracker Witch The Log
Bomb Tower Witch The Log Firecracker Ice Golem Fireball
Bomb Tower
Firecracker Fireball Bomb Tower Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Witch
Fireball Firecracker Ice Golem Bomb Tower The Log
Ice Golem Bomb Tower Witch The Log
Ice Golem Fireball The Log
Witch Mighty Miner
Firecracker Fireball Ice Golem Bomb Tower Witch
Ice Golem Fireball Bomb Tower Witch
Mighty Miner Bomb Tower
Firecracker Ice Golem Fireball Bomb Tower Witch The Log
Witch
Bomb Tower Witch
Fireball The Log
Ice Golem Fireball Bomb Tower Witch
Firecracker Fireball Bomb Tower Witch
Witch Firecracker Ice Golem Fireball Bomb Tower The Log Mighty Miner
Firecracker Ice Golem Fireball Bomb Tower Witch The Log Mighty Miner
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Ice Golem Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Golem Witch
Firecracker Witch The Log
Fireball The Log Firecracker Ice Golem
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Ice Golem Fireball The Log
Firecracker Fireball
Firecracker Ice Golem Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Ice Golem The Log Fireball Witch
Witch
Firecracker Fireball The Log Witch
Fireball Witch The Log
Fireball Firecracker The Log
Firecracker Ice Golem Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball The Log
Firecracker Fireball
Mighty Miner
Firecracker Fireball The Log
Fireball Witch
Fireball Firecracker Witch
The Log Fireball
Fireball Firecracker
The Log Firecracker Ice Golem Fireball
Fireball
Firecracker
Firecracker Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch The Log
Fireball Firecracker

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