My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Hut Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Goblin Hut Witch Miner
Zap
Goblin Hut Witch
Barbarian Barrel
Goblin Hut Wizard Witch
The Log
Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Goblin Hut Wizard Witch P.E.K.K.A Miner
Fireball
Goblin Hut Wizard Witch
Poison
Goblin Hut Wizard Witch
Lightning
Ice Golem Goblin Hut Wizard Witch
Rocket
Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Miner Fireball Goblin Hut Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Miner Fireball

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Goblin Hut Witch Miner
Fireball
The Log Miner
Goblin Hut
Ice Golem The Log Miner
Wizard
P.E.K.K.A Miner
Witch
Ice Golem P.E.K.K.A Miner
P.E.K.K.A
Wizard Witch The Log
The Log
Fireball Goblin Hut P.E.K.K.A Miner
Miner
Ice Golem Fireball Goblin Hut Wizard Witch The Log

Defense Synergies 2 12

Ice Golem
Fireball Goblin Hut Wizard Witch The Log
Fireball
The Log Ice Golem Goblin Hut Miner
Goblin Hut
Ice Golem Fireball Wizard
Wizard
Ice Golem Goblin Hut P.E.K.K.A The Log
Witch
Ice Golem The Log
P.E.K.K.A
The Log Wizard
The Log
Fireball P.E.K.K.A Ice Golem Wizard Witch Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Goblin Hut Wizard The Log
P.E.K.K.A Goblin Hut Witch The Log
Goblin Hut Witch P.E.K.K.A
Goblin Hut Witch P.E.K.K.A
Fireball P.E.K.K.A The Log
Fireball The Log
Fireball Goblin Hut Wizard Witch
Ice Golem Fireball P.E.K.K.A The Log
Witch P.E.K.K.A Goblin Hut
Ice Golem Miner
Witch Ice Golem Fireball Goblin Hut Wizard The Log
Fireball Goblin Hut Wizard Witch
Goblin Hut P.E.K.K.A Fireball Wizard Witch The Log
Fireball Wizard Goblin Hut Witch P.E.K.K.A The Log
P.E.K.K.A Goblin Hut
Fireball Goblin Hut P.E.K.K.A The Log
Wizard Fireball Goblin Hut Witch P.E.K.K.A
Fireball Goblin Hut Wizard Witch The Log
Wizard Witch The Log Ice Golem Fireball Goblin Hut
P.E.K.K.A Goblin Hut
Wizard Fireball Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Goblin Hut Witch P.E.K.K.A
Fireball Ice Golem Wizard The Log Miner
P.E.K.K.A Ice Golem Goblin Hut Witch The Log
P.E.K.K.A Ice Golem Fireball The Log
P.E.K.K.A Goblin Hut Witch
Fireball Wizard Ice Golem Goblin Hut Witch
P.E.K.K.A Ice Golem Fireball Goblin Hut Witch
P.E.K.K.A
P.E.K.K.A Ice Golem Fireball Goblin Hut Witch The Log
Witch P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut Witch
P.E.K.K.A Fireball The Log
P.E.K.K.A Ice Golem Fireball Wizard Witch
Wizard Fireball Witch
Goblin Hut Witch Ice Golem Fireball P.E.K.K.A The Log
Ice Golem Fireball Goblin Hut Wizard Witch P.E.K.K.A The Log
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball The Log Miner
Fireball Goblin Hut The Log Miner
Ice Golem Fireball The Log
Fireball Wizard The Log
Fireball Wizard Ice Golem Witch
Wizard Witch The Log
Fireball The Log Ice Golem Wizard
Fireball The Log Miner Wizard
Fireball
Miner Fireball Wizard The Log
Fireball Wizard
Ice Golem Fireball Goblin Hut The Log Miner
Fireball
Ice Golem Fireball Goblin Hut The Log
Fireball Goblin Hut Wizard Witch The Log
Fireball Goblin Hut Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard Witch The Log Miner
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Ice Golem The Log Fireball Wizard Witch
Witch
Fireball The Log Miner Wizard Witch
Fireball Wizard Witch The Log Miner
Fireball Miner The Log
Ice Golem Fireball Wizard Witch
Fireball Goblin Hut Wizard Witch
Fireball
Fireball Wizard The Log Miner
Fireball
P.E.K.K.A
Fireball Wizard The Log
Fireball Goblin Hut Witch
Fireball Wizard Witch
The Log Fireball
Fireball Miner Wizard
The Log Ice Golem Fireball Wizard
Fireball
P.E.K.K.A
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Miner

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