My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Zappies Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Goblin Drill
Giant Snowball
Battle Ram Zappies Guards Goblin Drill Princess
Zap
Battle Ram Zappies Guards Goblin Drill Princess
Barbarian Barrel
Battle Ram Zappies Guards Goblin Drill Princess
The Log
Battle Ram Zappies Guards Goblin Drill Princess
Earthquake
Zappies Guards Goblin Drill
Arrows
Zappies Guards Goblin Drill Princess
Royal Delivery
Battle Ram Zappies Guards Goblin Drill Princess
Fireball
Battle Ram Zappies Goblin Drill Princess
Poison
Zappies Guards Goblin Drill Princess
Lightning
Ice Golem Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Guards Goblin Drill Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Earthquake Guards Princess Fireball Battle Ram Zappies Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Earthquake Guards Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Battle Ram Zappies Goblin Drill
Earthquake
Fireball Battle Ram
Fireball
Goblin Drill Earthquake Battle Ram Princess
Battle Ram
Ice Golem Earthquake Fireball Zappies Princess
Zappies
Ice Golem Battle Ram
Guards
Goblin Drill
Fireball Ice Golem Princess
Princess
Fireball Battle Ram Goblin Drill

Defense Synergies 0 16

Ice Golem
Earthquake Fireball Zappies Guards Princess
Earthquake
Ice Golem Fireball Zappies Princess
Fireball
Ice Golem Earthquake Zappies Goblin Drill Princess
Battle Ram
Zappies
Ice Golem Earthquake Fireball Guards Goblin Drill
Guards
Ice Golem Zappies Goblin Drill Princess
Goblin Drill
Fireball Zappies Guards Princess
Princess
Ice Golem Earthquake Fireball Guards Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Fireball Zappies
Zappies Goblin Drill
Zappies Goblin Drill
Zappies Guards Goblin Drill
Earthquake Fireball Princess
Fireball Earthquake Zappies Guards
Fireball Zappies Princess
Earthquake Ice Golem Fireball
Zappies Goblin Drill Princess
Guards Ice Golem Zappies
Guards Ice Golem Earthquake Fireball Zappies Goblin Drill Princess
Fireball Zappies Princess
Goblin Drill Earthquake Fireball Zappies Guards
Fireball Earthquake Zappies Guards Goblin Drill Princess
Zappies Goblin Drill
Fireball Zappies Goblin Drill
Fireball Zappies Goblin Drill
Fireball Zappies Guards Goblin Drill
Earthquake Goblin Drill Ice Golem Fireball Zappies Guards Princess
Zappies Goblin Drill
Earthquake Fireball Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Fireball Zappies
Fireball Ice Golem
Zappies Guards Ice Golem
Guards Ice Golem Fireball Zappies
Zappies Guards Goblin Drill
Fireball Ice Golem Zappies Princess
Guards Ice Golem Fireball Zappies
Zappies
Ice Golem Fireball Zappies
Zappies Guards Goblin Drill
Zappies Guards
Fireball Guards
Ice Golem Fireball Zappies Guards
Fireball Zappies Princess
Zappies Guards Ice Golem Fireball Goblin Drill
Ice Golem Earthquake Fireball Zappies Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Princess Ice Golem Guards Goblin Drill
Fireball Princess
Earthquake Fireball Goblin Drill
Earthquake Ice Golem Fireball Guards
Fireball Earthquake
Fireball Ice Golem Princess
Earthquake Princess
Earthquake Fireball Ice Golem Princess
Fireball
Fireball Guards
Earthquake Fireball Princess
Fireball Princess
Earthquake Ice Golem Fireball Princess
Earthquake Fireball Princess
Earthquake Princess Ice Golem Fireball
Earthquake Fireball Goblin Drill Princess
Earthquake Fireball Princess
Earthquake Fireball
Earthquake Fireball Princess
Earthquake Fireball Princess
Earthquake Fireball
Fireball Princess
Earthquake Fireball Goblin Drill
Ice Golem Earthquake Fireball Princess
Fireball Earthquake Princess
Fireball Princess
Fireball
Ice Golem Fireball Princess
Fireball Zappies Guards
Fireball
Earthquake Fireball
Fireball Zappies Princess
Earthquake Fireball Princess
Earthquake Fireball Zappies Guards Princess
Fireball Zappies Princess
Fireball
Fireball Princess
Ice Golem Earthquake Fireball Princess
Fireball
Fireball Zappies Guards Princess
Fireball Zappies Princess
Fireball Princess
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: