My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Goblin Demolisher Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Guards
Giant Snowball
Musketeer Guards
Zap
Guards
Barbarian Barrel
Musketeer Guards Ice Wizard
The Log
Musketeer Goblin Demolisher Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Musketeer Goblin Demolisher Guards Ice Wizard
Fireball
Musketeer Ice Wizard
Poison
Musketeer Guards Ice Wizard
Lightning
Ice Golem Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Tornado Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Goblin Demolisher Tornado Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Goblin Demolisher Guards Tornado Electro Giant Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Guards Tornado Ice Wizard Fireball Musketeer Goblin Demolisher Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Guards Tornado Ice Wizard

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Musketeer Goblin Demolisher
Fireball
Tornado
Musketeer
Ice Golem
Goblin Demolisher
Ice Golem Tornado
Guards
Tornado
Fireball Electro Giant Goblin Demolisher Ice Wizard
Electro Giant
Tornado
Ice Wizard
Tornado

Defense Synergies 4 11

Ice Golem
Musketeer Fireball Goblin Demolisher Guards Tornado Ice Wizard
Fireball
Tornado Ice Golem Musketeer Ice Wizard
Musketeer
Ice Golem Guards Fireball Tornado
Goblin Demolisher
Ice Golem
Guards
Musketeer Ice Golem Ice Wizard
Tornado
Fireball Ice Wizard Ice Golem Musketeer Electro Giant
Electro Giant
Tornado Ice Wizard
Ice Wizard
Tornado Ice Golem Fireball Guards Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Musketeer Goblin Demolisher
Musketeer Ice Wizard
Tornado Musketeer Ice Wizard
Musketeer Guards Ice Wizard
Fireball Goblin Demolisher Tornado
Fireball Tornado Musketeer Goblin Demolisher Guards Ice Wizard
Musketeer Tornado Fireball Ice Wizard
Ice Golem Fireball Musketeer Electro Giant
Musketeer Tornado Ice Wizard
Guards Tornado Ice Golem Musketeer Ice Wizard
Guards Ice Wizard Ice Golem Fireball Musketeer Goblin Demolisher Tornado Electro Giant
Musketeer Fireball Tornado Ice Wizard
Fireball Musketeer Guards Ice Wizard
Fireball Goblin Demolisher Guards Tornado
Tornado Fireball Electro Giant
Fireball Musketeer Tornado
Fireball Musketeer Goblin Demolisher Guards Tornado Ice Wizard
Tornado Ice Golem Fireball Musketeer Goblin Demolisher Guards Ice Wizard
Musketeer Tornado
Goblin Demolisher Fireball Musketeer Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Fireball Electro Giant
Fireball Ice Golem Musketeer
Guards Ice Golem Musketeer
Guards Ice Golem Fireball Musketeer Tornado
Musketeer Guards
Fireball Electro Giant Ice Golem Musketeer Goblin Demolisher Tornado Ice Wizard
Guards Ice Golem Fireball Musketeer Ice Wizard
Ice Golem Fireball Tornado
Musketeer Guards
Musketeer Guards
Fireball Guards Tornado Electro Giant
Ice Golem Fireball Guards
Fireball Musketeer Goblin Demolisher Electro Giant
Guards Electro Giant Ice Golem Fireball Musketeer Tornado
Ice Golem Fireball Musketeer Electro Giant Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Musketeer Guards
Fireball Musketeer Tornado Ice Wizard
Fireball
Ice Golem Fireball Musketeer Guards
Fireball Goblin Demolisher
Fireball Electro Giant Ice Golem Musketeer Tornado Ice Wizard
Musketeer Goblin Demolisher Tornado
Fireball Ice Golem Goblin Demolisher Tornado Ice Wizard
Fireball Tornado
Fireball Musketeer Guards Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Ice Golem Fireball Musketeer
Fireball Musketeer
Ice Golem Fireball Musketeer
Fireball Musketeer Goblin Demolisher
Fireball Musketeer Goblin Demolisher
Fireball Tornado
Fireball Musketeer Goblin Demolisher
Fireball Goblin Demolisher Tornado Electro Giant
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Fireball Musketeer
Ice Golem Goblin Demolisher Tornado Electro Giant Fireball Ice Wizard
Fireball Musketeer Tornado Ice Wizard
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Ice Golem Fireball Musketeer Tornado Electro Giant Ice Wizard
Fireball Musketeer Guards Electro Giant
Fireball
Fireball Musketeer
Fireball
Fireball
Fireball Musketeer Guards
Fireball Musketeer Tornado Ice Wizard
Fireball
Fireball Musketeer
Ice Golem Fireball Musketeer
Fireball Tornado Electro Giant
Musketeer
Electro Giant Fireball Musketeer Guards Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado Electro Giant
Fireball

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