My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Giant Ice Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Goblin Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Dart Goblin Guards Lumberjack
Zap
Dart Goblin Guards Goblin Giant Bandit
Barbarian Barrel
Dart Goblin Guards Ice Wizard Bandit Lumberjack
The Log
Dart Goblin Guards Bandit Lumberjack
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Guards Ice Wizard Bandit Lumberjack
Fireball
Dart Goblin Ice Wizard Bandit Lumberjack
Poison
Dart Goblin Guards Ice Wizard
Lightning
Ice Golem Ice Wizard Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Dart Goblin Guards Ice Wizard Bandit Poison Lumberjack Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Dart Goblin Guards Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Lumberjack Dart Goblin
Dart Goblin
Ice Golem Goblin Giant Bandit
Guards
Bandit Lumberjack
Poison
Goblin Giant
Goblin Giant
Dart Goblin Poison Ice Wizard Bandit Lumberjack
Ice Wizard
Goblin Giant Bandit Lumberjack
Bandit
Dart Goblin Guards Goblin Giant Ice Wizard Lumberjack
Lumberjack
Ice Golem Guards Goblin Giant Ice Wizard Bandit

Defense Synergies 0 18

Ice Golem
Dart Goblin Guards Poison Ice Wizard Bandit Lumberjack
Dart Goblin
Ice Golem Guards Goblin Giant Ice Wizard Bandit Lumberjack
Guards
Ice Golem Dart Goblin Poison Ice Wizard Lumberjack
Poison
Ice Golem Guards Ice Wizard
Goblin Giant
Dart Goblin
Ice Wizard
Ice Golem Dart Goblin Guards Poison Bandit Lumberjack
Bandit
Ice Golem Dart Goblin Ice Wizard Lumberjack
Lumberjack
Ice Golem Dart Goblin Guards Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin Goblin Giant
Lumberjack Dart Goblin Ice Wizard Bandit
Lumberjack Dart Goblin Ice Wizard Bandit
Lumberjack Dart Goblin Guards Ice Wizard Bandit
Poison Lumberjack
Dart Goblin Guards Ice Wizard Bandit Lumberjack
Dart Goblin Poison Ice Wizard
Ice Golem Dart Goblin Poison Goblin Giant Bandit
Ice Wizard Lumberjack
Guards Ice Golem Dart Goblin Ice Wizard Bandit Lumberjack
Dart Goblin Guards Poison Ice Wizard Ice Golem Goblin Giant Bandit Lumberjack
Dart Goblin Poison Ice Wizard
Lumberjack Guards Ice Wizard Bandit
Dart Goblin Guards Poison Lumberjack
Bandit Lumberjack
Bandit Lumberjack
Poison Lumberjack
Dart Goblin Guards Ice Wizard Bandit Lumberjack
Poison Ice Golem Dart Goblin Guards Ice Wizard Bandit Lumberjack
Dart Goblin Lumberjack
Dart Goblin Guards Poison Goblin Giant Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Ice Golem Bandit
Poison Bandit Ice Golem Lumberjack
Guards Bandit Lumberjack Ice Golem Goblin Giant
Guards Lumberjack Ice Golem Goblin Giant Bandit
Guards Goblin Giant Bandit Lumberjack
Poison Ice Golem Dart Goblin Goblin Giant Ice Wizard
Guards Ice Golem Dart Goblin Goblin Giant Ice Wizard Bandit Lumberjack
Goblin Giant Lumberjack
Ice Golem Poison Bandit
Dart Goblin Guards Goblin Giant
Dart Goblin Guards Lumberjack
Guards Poison Goblin Giant
Ice Golem Guards Goblin Giant Bandit Lumberjack
Dart Goblin
Guards Ice Golem Dart Goblin Poison Goblin Giant Lumberjack
Poison Ice Golem Dart Goblin Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Dart Goblin Guards Bandit
Poison Dart Goblin Ice Wizard Bandit
Dart Goblin Poison Goblin Giant Bandit
Ice Golem Dart Goblin Guards Poison
Poison
Poison Ice Golem Dart Goblin Goblin Giant Ice Wizard
Dart Goblin Poison
Poison Ice Golem Dart Goblin Ice Wizard
Poison Dart Goblin Bandit
Guards Poison Lumberjack
Poison Dart Goblin Bandit
Poison Dart Goblin
Poison Ice Golem Dart Goblin Bandit
Dart Goblin Poison Bandit
Ice Golem Dart Goblin Poison
Dart Goblin Poison Bandit
Dart Goblin Poison Bandit
Poison
Dart Goblin Poison Bandit
Dart Goblin Poison
Poison
Poison
Poison
Ice Golem Poison Ice Wizard
Poison Dart Goblin Ice Wizard Bandit
Poison Bandit
Poison Dart Goblin Bandit
Poison Ice Golem Dart Goblin Ice Wizard
Dart Goblin Guards Poison
Poison Dart Goblin Bandit
Poison
Poison
Dart Goblin Guards Bandit
Poison Dart Goblin Ice Wizard
Poison Dart Goblin Lumberjack
Ice Golem Dart Goblin Poison
Poison
Dart Goblin
Dart Goblin Guards Poison
Dart Goblin Poison
Poison Dart Goblin Goblin Giant Bandit
Dart Goblin

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