My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Night Witch
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Princess Night Witch
Zap
Inferno Tower Goblin Barrel Skeleton Army Princess Night Witch
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Princess Night Witch
The Log
Hog Rider Goblin Barrel Skeleton Army Princess
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Princess Night Witch
Royal Delivery
Hog Rider Goblin Barrel Skeleton Army Princess Night Witch
Fireball
Hog Rider Inferno Tower Goblin Barrel Skeleton Army Princess Night Witch
Poison
Inferno Tower Skeleton Army Princess Night Witch
Lightning
Ice Golem Inferno Tower Night Witch
Rocket
Hog Rider Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Skeleton Army Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Goblin Barrel Skeleton Army Princess Hog Rider Night Witch Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Goblin Barrel Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Hog Rider Goblin Barrel
Hog Rider
Ice Golem The Log Goblin Barrel Princess
Inferno Tower
Goblin Barrel
Ice Golem Hog Rider Skeleton Army Princess
Skeleton Army
Goblin Barrel
The Log
Hog Rider Princess
Princess
Hog Rider Goblin Barrel The Log
Night Witch

Defense Synergies 4 8

Ice Golem
Inferno Tower Night Witch The Log Princess
Hog Rider
Inferno Tower
Ice Golem Skeleton Army The Log Princess Night Witch
Goblin Barrel
Skeleton Army
Inferno Tower The Log Princess
The Log
Inferno Tower Ice Golem Skeleton Army Princess Night Witch
Princess
Ice Golem Inferno Tower Skeleton Army The Log
Night Witch
Ice Golem Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Inferno Tower The Log
Inferno Tower Skeleton Army The Log Night Witch
Inferno Tower Skeleton Army Night Witch
Inferno Tower Skeleton Army Night Witch
Skeleton Army The Log Princess
Skeleton Army The Log Night Witch
Inferno Tower Princess Night Witch
Ice Golem Inferno Tower The Log
Inferno Tower Skeleton Army Princess Night Witch
Skeleton Army Ice Golem Inferno Tower Night Witch
Skeleton Army Ice Golem The Log Princess Night Witch
Inferno Tower Princess Night Witch
Inferno Tower Skeleton Army Night Witch The Log
Skeleton Army The Log Princess Night Witch
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army Night Witch
Skeleton Army The Log Night Witch
The Log Ice Golem Princess
Inferno Tower
Skeleton Army The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Inferno Tower
Ice Golem The Log
Skeleton Army Ice Golem Inferno Tower The Log
Skeleton Army Ice Golem Inferno Tower The Log Night Witch
Inferno Tower Skeleton Army Night Witch
Ice Golem Princess
Skeleton Army Ice Golem Inferno Tower Night Witch
Inferno Tower Skeleton Army
Ice Golem Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army The Log
Skeleton Army Ice Golem Inferno Tower Night Witch
Skeleton Army Princess
Inferno Tower Skeleton Army Ice Golem The Log Night Witch
Ice Golem Inferno Tower The Log Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem The Log
The Log Princess
The Log
Ice Golem The Log
The Log
Ice Golem Princess
The Log Princess
The Log Ice Golem Princess
The Log
Night Witch
The Log Princess
Princess
Ice Golem The Log Princess
Princess
Princess Ice Golem The Log
The Log Princess
The Log Princess
Night Witch
The Log Princess
The Log Princess
The Log Night Witch
Princess
The Log
The Log
Ice Golem The Log Princess
The Log Princess
The Log Princess
The Log
Ice Golem Princess Night Witch
Night Witch
The Log Night Witch
Princess
The Log Princess
Skeleton Army Princess Night Witch
Princess
The Log
Princess
The Log Ice Golem Princess
The Log Princess
Princess
The Log Princess

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