My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Mega Minion Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Mega Minion Valkyrie Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Fisherman Phoenix
Giant Snowball
Bats Mega Minion Guards Fisherman
Zap
Bats Guards Fisherman
Barbarian Barrel
Valkyrie Guards
The Log
Guards Fisherman
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Mega Minion Valkyrie Guards Fisherman
Fireball
Mega Minion Fisherman
Poison
Bats Mega Minion Guards Fisherman Phoenix
Lightning
Ice Golem Mega Minion Valkyrie Fisherman Phoenix
Rocket
Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mega Minion Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Mega Minion Guards Void Fisherman Valkyrie Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Mega Minion Guards

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Valkyrie Mega Minion Fisherman
Ice Golem
Bats Mega Minion
Mega Minion
Ice Golem Bats Valkyrie
Valkyrie
Bats Mega Minion Fisherman
Guards
Void
Fisherman
Bats Valkyrie
Phoenix

Defense Synergies 2 10

Bats
Ice Golem Valkyrie Fisherman
Ice Golem
Mega Minion Bats Guards Fisherman Phoenix
Mega Minion
Ice Golem Valkyrie Guards Fisherman
Valkyrie
Bats Mega Minion Fisherman
Guards
Fisherman Ice Golem Mega Minion
Void
Fisherman
Guards Bats Ice Golem Mega Minion Valkyrie
Phoenix
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Valkyrie Void
Bats Mega Minion Valkyrie Fisherman Phoenix
Fisherman Bats Mega Minion Valkyrie Void
Bats Mega Minion Valkyrie Guards Fisherman Phoenix
Valkyrie
Bats Mega Minion Valkyrie Guards
Bats Mega Minion Void Phoenix
Ice Golem Valkyrie Void Phoenix
Fisherman Phoenix
Guards Ice Golem Valkyrie Fisherman Phoenix
Bats Valkyrie Guards Ice Golem Mega Minion Fisherman
Mega Minion Bats Phoenix
Bats Valkyrie Guards
Valkyrie Bats Mega Minion Guards
Phoenix
Fisherman
Bats Valkyrie Fisherman
Bats Mega Minion Valkyrie Guards Fisherman
Valkyrie Bats Ice Golem Mega Minion Guards Fisherman
Fisherman Phoenix
Valkyrie Bats Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Ice Golem Void Fisherman
Void Ice Golem Mega Minion Valkyrie Fisherman Phoenix
Guards Bats Ice Golem Valkyrie Fisherman
Valkyrie Guards Bats Ice Golem Fisherman Phoenix
Valkyrie Guards Fisherman Phoenix
Bats Ice Golem
Guards Bats Ice Golem Mega Minion Valkyrie Void Phoenix
Valkyrie Fisherman Phoenix
Void Bats Ice Golem Mega Minion Valkyrie Phoenix
Mega Minion Guards Phoenix
Bats Mega Minion Valkyrie Guards Phoenix
Valkyrie Guards Void Phoenix
Ice Golem Valkyrie Guards
Valkyrie
Guards Phoenix Bats Ice Golem Mega Minion Valkyrie Fisherman
Bats Valkyrie Ice Golem Mega Minion Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Ice Golem Valkyrie Guards
Void Fisherman
Void
Ice Golem Valkyrie Guards Void
Valkyrie
Bats Ice Golem Mega Minion
Ice Golem
Void Fisherman
Bats Guards Void Fisherman
Void Valkyrie Fisherman
Void
Ice Golem Void Fisherman
Void Fisherman
Ice Golem Fisherman
Bats Fisherman
Void Mega Minion Fisherman
Valkyrie Void
Void
Void
Void Fisherman
Void
Ice Golem Valkyrie
Mega Minion Fisherman
Void Fisherman
Void Fisherman
Void Fisherman
Bats Ice Golem Void
Bats Mega Minion Guards Void
Mega Minion Void
Void
Void
Bats Guards Void
Mega Minion
Void Mega Minion Valkyrie
Ice Golem
Void
Mega Minion
Bats Guards
Bats Void
Void
Void
Void

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