My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Valkyrie Fisherman Inferno Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Machine Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon Mighty Miner
Giant Snowball
Musketeer Fisherman Inferno Dragon Mighty Miner
Zap
Fisherman Inferno Dragon Mighty Miner
Barbarian Barrel
Musketeer Valkyrie
The Log
Musketeer Fisherman
Earthquake
Arrows
Royal Delivery
Musketeer Valkyrie Fisherman Inferno Dragon
Fireball
Musketeer Fisherman Inferno Dragon Mighty Miner
Poison
Musketeer Fisherman
Lightning
Ice Golem Musketeer Valkyrie Fisherman Inferno Dragon Mighty Miner
Rocket
Musketeer Valkyrie Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Rage Inferno Dragon Goblin Machine Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Fisherman Musketeer Valkyrie Inferno Dragon Mighty Miner Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Rage Fisherman Musketeer

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Musketeer
Musketeer
Ice Golem Valkyrie Fisherman
Valkyrie
Musketeer Fisherman
Rage
Goblin Machine
Fisherman
Musketeer Valkyrie
Inferno Dragon
Goblin Machine
Rage
Mighty Miner

Defense Synergies 2 4

Ice Golem
Musketeer Fisherman Inferno Dragon
Musketeer
Ice Golem Valkyrie Fisherman
Valkyrie
Musketeer Fisherman
Rage
Fisherman
Ice Golem Musketeer Valkyrie
Inferno Dragon
Ice Golem
Goblin Machine
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Musketeer Valkyrie
Inferno Dragon Musketeer Valkyrie Fisherman
Fisherman Musketeer Valkyrie Inferno Dragon
Inferno Dragon Musketeer Valkyrie Fisherman
Valkyrie
Musketeer Valkyrie
Musketeer Inferno Dragon
Ice Golem Musketeer Valkyrie
Inferno Dragon Mighty Miner Musketeer Fisherman
Ice Golem Musketeer Valkyrie Fisherman
Valkyrie Ice Golem Musketeer Fisherman
Musketeer Inferno Dragon
Musketeer Valkyrie
Valkyrie
Inferno Dragon
Fisherman Inferno Dragon
Musketeer Valkyrie Fisherman
Valkyrie Musketeer Fisherman
Valkyrie Ice Golem Musketeer Fisherman Inferno Dragon
Musketeer Fisherman Inferno Dragon
Valkyrie Musketeer Fisherman
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Fisherman
Ice Golem Musketeer Valkyrie Fisherman Inferno Dragon
Ice Golem Musketeer Valkyrie Fisherman
Valkyrie Ice Golem Musketeer Fisherman
Musketeer Valkyrie Fisherman Inferno Dragon Mighty Miner
Ice Golem Musketeer
Ice Golem Musketeer Valkyrie
Mighty Miner Valkyrie Fisherman Inferno Dragon
Ice Golem Valkyrie Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer Valkyrie
Valkyrie
Ice Golem Valkyrie
Musketeer Valkyrie
Ice Golem Musketeer Valkyrie Fisherman Inferno Dragon Mighty Miner
Valkyrie Ice Golem Musketeer Inferno Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Valkyrie
Musketeer Fisherman
Ice Golem Musketeer Valkyrie
Valkyrie
Ice Golem Musketeer Goblin Machine
Musketeer
Ice Golem
Fisherman
Musketeer Fisherman
Musketeer Valkyrie Fisherman Goblin Machine
Musketeer
Ice Golem Musketeer Fisherman
Musketeer Fisherman
Ice Golem Musketeer Fisherman
Musketeer
Musketeer
Fisherman
Musketeer Fisherman Goblin Machine
Valkyrie Goblin Machine
Musketeer
Musketeer Fisherman
Musketeer
Ice Golem Valkyrie Goblin Machine
Fisherman Inferno Dragon
Musketeer Fisherman
Musketeer Fisherman
Musketeer Fisherman
Ice Golem Musketeer
Musketeer
Musketeer
Mighty Miner
Musketeer
Musketeer
Musketeer Valkyrie
Ice Golem Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Inferno Dragon

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