My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Bowler P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Wall Breakers P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner Bandit
Giant Snowball
Musketeer Wall Breakers Miner
Zap
Wall Breakers Bandit
Barbarian Barrel
Musketeer Wall Breakers Royal Ghost Bandit
The Log
Musketeer Wall Breakers Bandit
Earthquake
Arrows
Wall Breakers
Royal Delivery
Musketeer Wall Breakers Bowler P.E.K.K.A Miner Royal Ghost Bandit
Fireball
Musketeer Wall Breakers Bowler Bandit
Poison
Musketeer
Lightning
Ice Golem Musketeer Bowler Bandit
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Bowler Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Bowler P.E.K.K.A Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Miner Royal Ghost Bandit Musketeer Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Wall Breakers Miner Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Musketeer Wall Breakers Miner
Musketeer
Ice Golem Bowler P.E.K.K.A Miner Royal Ghost Bandit
Wall Breakers
Ice Golem Miner Royal Ghost
Bowler
Musketeer Miner
P.E.K.K.A
Musketeer
Miner
Wall Breakers Ice Golem Musketeer Bowler Royal Ghost Bandit
Royal Ghost
Musketeer Wall Breakers Miner Bandit
Bandit
Musketeer Miner Royal Ghost

Defense Synergies 1 9

Ice Golem
Musketeer Bowler Royal Ghost Bandit
Musketeer
Ice Golem Bowler P.E.K.K.A Miner Royal Ghost Bandit
Wall Breakers
Bowler
Ice Golem Musketeer Bandit
P.E.K.K.A
Musketeer
Miner
Musketeer
Royal Ghost
Ice Golem Musketeer
Bandit
Ice Golem Musketeer Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Ice Golem Musketeer
P.E.K.K.A Musketeer Bandit
Bowler P.E.K.K.A Musketeer Bandit
P.E.K.K.A Musketeer Bowler Bandit
Bowler P.E.K.K.A
Bowler Musketeer Royal Ghost Bandit
Musketeer
Bowler Ice Golem Musketeer P.E.K.K.A Bandit
P.E.K.K.A Musketeer
Ice Golem Musketeer Bowler Miner Royal Ghost Bandit
Ice Golem Musketeer Bowler Royal Ghost Bandit
Musketeer
Bowler P.E.K.K.A Musketeer Bandit
Bowler P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Bowler P.E.K.K.A Bandit
Musketeer Bowler P.E.K.K.A
Musketeer Bowler Royal Ghost Bandit
Ice Golem Musketeer Bowler Royal Ghost Bandit
P.E.K.K.A Musketeer
Bowler Royal Ghost Musketeer P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Bowler P.E.K.K.A Royal Ghost Bandit
Bandit Ice Golem Musketeer Bowler Miner Royal Ghost
P.E.K.K.A Bandit Ice Golem Musketeer Bowler
Bowler P.E.K.K.A Ice Golem Musketeer Bandit
P.E.K.K.A Musketeer Bowler Bandit
Ice Golem Musketeer
P.E.K.K.A Ice Golem Musketeer Bowler Bandit
P.E.K.K.A
P.E.K.K.A Ice Golem Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Bowler
P.E.K.K.A Bowler
Bowler P.E.K.K.A Ice Golem Bandit
Musketeer Bowler
Ice Golem Musketeer Bowler P.E.K.K.A
Bowler Ice Golem Musketeer P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Royal Ghost Bandit
Musketeer Bowler Miner Royal Ghost Bandit
Miner Bandit
Ice Golem Musketeer
Bowler
Ice Golem Musketeer
Musketeer Bowler
Ice Golem Bowler
Miner Bandit
Musketeer Bowler
Miner Musketeer Bowler Bandit
Musketeer
Ice Golem Musketeer Bowler Miner Bandit
Musketeer Bandit
Ice Golem Musketeer
Musketeer Bowler Bandit
Musketeer Bowler Bandit
Musketeer Bowler Bandit
Bowler Miner
Musketeer Bowler
Musketeer Bowler
Musketeer
Ice Golem Bowler
Miner Musketeer Bowler Royal Ghost Bandit
Musketeer Bowler Miner Bandit
Miner Musketeer Bandit
Ice Golem Musketeer
Musketeer
Bowler
Musketeer Miner Bandit
P.E.K.K.A
Bowler
Musketeer Bandit
Musketeer
Miner Musketeer Bowler
Ice Golem Musketeer Bowler
Musketeer P.E.K.K.A
Musketeer Bowler
Musketeer
Musketeer Bowler Miner Royal Ghost Bandit
P.E.K.K.A
Bowler

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